Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone, we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait! The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a…

Dev Diary #6: Ground Combat and Bombardment

Hey everyone, it’s a been a while since we post a dev diary. The last one was on May of this year, for Leaders. Since then, pre-orders have opened with Pre-Alpha 7, we did lots of gameplay and balance adjustments for Pre-Alpha 8 with the feedback we obtained from the community, and a major UI revamp was made for Pre-Alpha 9. Now, we’re currently very busy adding all the remaining systems in our road to Alpha. These major systems include: Ground combat, bombardment,…

ISG Pre-Alpha Preview at eXplorminate

Oliver “Mezmorki” Kiley from eXplorminate has just published a great preview of Interstellar Space: Genesis. Go check it out!  I think this says it all: Oliver (Explorminate) said: Unexpectedly, I’ve had more fun playing IS:G, even its pre-alpha state, than many other recent 4X games. I take this opportunity to publicly thank all of our staff and VIPs for their dedication and support to this project so far, for which the game wouldn’t be nearly as good and polished as…

Pre-Alpha 9 Released!

Hello everyone, we’re proud to announce that we’ve just released a new public version for Interstellar Space: Genesis, Pre-Alpha 9. This release was a big leap forward, we think, in terms of providing better usability and appeal. The entire UI was revamped to what will be close to the final UI style we envisage for the game. The game should also look much better in higher resolutions now, since the UI now scales with the screen size. Along with the…

Space Game Junkie Podcast about ISG

Hi there! ISG was invited by the Space Game Junkie team to participate on the next podcast and talk a bit about the game. The dev team will be present and we’ll discuss topics about the past, present and future of the project. The show will start Tuesday, September 12th at 6 AM PDT/3PM CEST. You’re all invited to tune in on YouTube or Twitch. UPDATE: You can get the MP3 version of the podcast here! Thank you!

Pre-Alpha 8 Released!

Hello everyone, Pre-Alpha 8 has arrived! This new version introduced several substantial changes to the game that hopefully will make the experience better for everyone, namely a new “Balanced Start” mode (active by default), a new difficulty level, 6 new leaders, a new game option to increase the tooltips text and a new “left-click to select right-click to assign” mode! There’s also new ruins text, many balance changes, UI tweaks and a bunch of bug fixes. Please enjoy the new…

Pre-Alpha 7b Hotfix Released!

Hello everyone, we’ve just released Pre-Alpha 7b, which is a hotfix to Pre-Alpha 7a. This hotfix includes several bug fixes to space combat, several balance tweaks and adds a lot of variety to the ruins searching text. Also, ships start with no shields at the beginning (Class I Shields needs to be researched now) among other gameplay changes and bug fixes. Note: The save games from Pre-Alpha 7a should work on this new version but we suggest that you start…

Pre-Alpha 7a Hotfix Released!

We have pushed a new build (Pre-Alpha 7a) to fix a space combat critical issue reported by Ergie in the game’s forums (link). For buyers, you can grab the latest version by just reinstalling from the humble bundle link (order resender is here) Well, we had to have our own “day one patch” 🙂

Interstellar Space: Genesis Pre-orders with Instant Access Start

Hello everyone! Today, we’re thrilled to announce that pre-orders with instant access for Interstellar Space: Genesis are now open! You can now grab a copy and see for yourself what we’ve been cooking for you for the past three and a half years. By buying the game now through the humble widget here you get immediate access to the current game build and will receive all future updates including the final release. We’re currently at Pre-Alpha. The game is not…

Interstellar Space: Genesis (Formerly Project Space Sector) Pre-Orders Soon

Hello everyone! Today we’re happy to announce the new and definite name for the Project Space Sector working title. The new name is Interstellar Space: Genesis. The “Interstellar Space” part is connected to an important mechanic of the game linked to the discovery of new objects in space. And, we also like it!  The “Genesis” part will be the first chapter of what we envisage to be a series with two expansion packs. Pre-orders and Pre-Alpha access soon We’re also thrilled to…

Dev Diary #5: Leaders

Hi everyone! In this new dev diary, we propose to discuss Leaders in Project Space Sector. In our view, Leaders were one of the key ingredients that made Master of Orion 2 great and stand out from other space 4X games. Having officers commanding your ships and system governors managing your colonies gave the task of ruling a space empire much more flavor and character while enhancing the RPG elements of the game. Of course, Leaders will return in Project Space Sector,…

Dev Diary #4: Space Combat

Hi everyone, this week we propose to discuss our solution for the space combat! The space combat design is heavily inspired by the space combat system of Master of Orion 2 with some novelties related with the inclusion of a heat system, energy overload actions and action credits. The combat is turn-based and will be played in a square grid just like in MoO2. The ships will be 3D but with a top down view perspective like in MoO2. The…

Dev Diary #3: Research

Hi everyone! After a short break during the holidays we’re back on to releasing more dev diaries for Project Space Sector! This time we propose to discuss Research. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You can find all dev diaries and other news regarding the development here. Motivation and Rationale We believe that a solid tech system is the backbone of…

Dev Diary #2: Ship Design

Hi everyone! This week we propose to discuss our Ship Design solution for Project Space Sector! 🙂 In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You can find all dev diaries and other news regarding the development here. Motivation and Rationale We believe ship design is one of the great and brilliant features of Master of Orion 2, so we saw no need in…

Dev Diary #1: Starmap and Exploration

Hi everyone! Today we kick off a series of dev diaries for Project Space Sector, which we intend to be releasing in a 2-week or monthly fashion. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. We start with the game’s starmap and exploration mechanics. Motivation and Rationale We believe that exploration is probably one of the best parts of a 4X game, and…

Project Space Sector Announced!

Hi everyone! Today we’re thrilled to announce what we’ve been cooking for you over the past three or so years. Space Sector is currently developing a turn-based space 4X strategy game, and you’re all invited to participate and help make it happen! The game is called Project Space Sector, for now, and a forum has already been put up to welcome everyone interested in taking part and helping out make this the best game we can. We’ve just reached pre-alpha. Most of…