Would an all robotic race fit ISG well?

Discussion in 'General Discussion' started by CrazyElf, Oct 28, 2017.

  1. CrazyElf

    CrazyElf Lieutenant

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    Many 4x games have a robotic race, that has distinct advantages and drawbacks:

    • No food
    • Have to "manufacture new citizens" (this can get micro intensive)
    • Tolerant to harsh climates (ex: better planet choice)

    Do you think that an ISG robotic race would do well? What would you prefer if there were unique mechanics for this race.

    It could also be cybernetic (think the Borg from Star Trek).
     
  2. Wodzu

    Wodzu Lieutenant

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    I think it would fit, MOO2 had it. The problem is that it consumes more development time.
     
  3. Konstantine

    Konstantine Grand Admiral

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    This here, could get very tricky. Everyone is on an almost equal footing. 1 ideal biome, 2 tolerable and the rest are hostile. If you have a race that gets an advantage here it could be very disruptive.
     
  4. CrazyElf

    CrazyElf Lieutenant

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    They will need offsetting drawbacks.

    An example - expensive to reproduce.
     
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  5. Wodzu

    Wodzu Lieutenant

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    I would go into a different direction: they reproduce easily, don't need much "food", but they are uncreative and get some penalty to research.
     
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  6. CrazyElf

    CrazyElf Lieutenant

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    A 100% robotic race won't need food at all. They will need more energy though.

    Historically the main drawback in 4X games has been to make them micro-intensive.
     
  7. Konstantine

    Konstantine Grand Admiral

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    Hmm. If you want to custom fit them to ISG then perhaps you can make all biomes tolerable for them... but.
    To keep some balance, they would not have an "ideal" biome.
     
  8. CrazyElf

    CrazyElf Lieutenant

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    Likely the driest biome or the coldest.

    No rust. Likewise, electronics hate heat.
     
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