I have been one of the people lobbying for leaders to have more of a personality so they aren't just stat sticks you attach to a ship since before development began. If you think about it, in most 4X games, except perhaps for StarDrive 2 where some of them have personal ships and/or missions to complete, that's all a leader is. You pay X amount per turn for a set of bonuses you attach to a colony or fleet. They are essentially the same as a building you'd research except they buff (typically) multiple things. It works fine but it's very boring and lacks any amount of immersion. I must also state that I don't enjoy micromanagement in 4X games. I'm sure I'm on record saying that in a number of articles I've written. I'll be doing my best to push them towards being immersive, more realistic characters, while also avoiding excessive amounts of micro.