So over at explorminate we had a pretty cool (I think, since I moderated it!) podcast episode on what makes for interesting strategic warfare. https://explorminate.net/2017/12/18/strategic-expanse-31-strategic-warfare-part-1/ We talked about a bunch of stuff but one of them has to do with the viability of raiding and back and forth battles. And observation we discussed is that in games where assets (planets, outposts, etc.?) can change change hands quickly and provide a means to effectively raid an opponent, the gameplay becomes more interesting and dynamic. In ISG, I've been impressed with the AI's ability to find a weakly defended spot and jump on it. Maybe stealing an outpost or even a colony for a few turns until I can take it back. This is a really cool dynamic. And so I'm preeptively worried about invasion mechanics and especially starbases. By making it take multiple turns on capture a planet, or the presence of a starbase requiring a concentrated fleet to effectively destroy, we might lose this nimbleness and opportunity for effective raiding. This would be a big blow to the gameplay IMHO. Any thoughts on this?