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Interstellar Space: Genesis is a turn-based space 4X strategy game where you are the emperor of a space faring civilization. You will explore the wonders of space, colonize other worlds and expand your empire across the stars where mysteries await you. You will discover that you are not alone in the universe. And, when you meet other sentient species, what will you do? Will there be peace, or will you go to war?

Interstellar Space: Genesis is heavily inspired by Master of Orion 2: Battle at Antares, the awesome turn-based space 4X strategy game from the 90’s, and reference in the genre. The game is being developed following a “classic meets the new” approach where the best parts of MoO2 are kept and we’ll be improving the experience to today’s standards while also offering something new.

In that regard, ISG is a spiritual successor to Master of Orion 2, imagining where the series could have gone from there, now offering a new twist and experience to a successful formula! So, come aboard and join us on the forums to ask us questions or share your thoughts where you will find a passionate community that also loves the Master of Orion series and wants to see where the classic formula will go next!

The game is being created by the team behind the former sci-fi strategy games news website SpaceSector.com, headed by the two developers of Praxis Games, Adam Solo and MalRey, a young development studio devoted to making great strategy games with deep and complex gameplay for a diverse set of settings and themes. As for our vision and values, we strongly believe in good and solid gameplay first, community-driven development, product quality, transparency and extensive client support to keep our clients as satisfied as possible, so that we can keep making great games for them for a long time to come!

CURRENT STATUS

PRE-ALPHA 9 (Oct 12th 2017)

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TURN-BASED TACTICAL COMBAT

We keep with the master of orion formula but with some novelties

 
SHIP DESIGN

Customize your starships and see them perform in battle

 
DEEP EXPLORATION MODEL

Explore the space around you remotely or send your survey ships

 
PROCEDURAL WORLDS

Each game, different planets. Terraform your worlds to fit your needs

Procedural Worlds

News

Dev Diary #5: Leaders

Hi everyone! In this new dev diary, we propose to discuss Leaders in Project Space Sector. In our view, Leaders were one of the key ingredients that made Master of Orion 2 great and stand out from other space 4X games. Having officers commanding your ships and system governors managing your colonies...

Dev Diary #3: Research

Hi everyone! After a short break during the holidays we’re back on to releasing more dev diaries for Project Space Sector! This time we propose to discuss Research. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to...

Dev Diary #2: Ship Design

Hi everyone! This week we propose to discuss our Ship Design solution for Project Space Sector! 🙂 In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You can find all dev diaries and other...