Reactionary Events

Discussion in 'General Discussion' started by MikeG, Nov 7, 2016.

  1. Thrangar

    Thrangar Ensign

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    Oct 14, 2016
    My biggest fear with reactionary events especially late game, is it forces you to a military type victory goal every time.

    Maybe options at game start to include or exclude type of events could over come this?
     
  2. IvanK

    IvanK Lieutenant

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    Oct 17, 2016
    Interesting idea! No, it shouldn't be difficult in fact that's what "surrender" in MoO 2 does. It was rare but a heavily beaten AI would surrender to somebody basically making an union like you described (except technology wouldn't be transferred, that made me sad when I wasn't playing creative).
     
  3. Possibility

    Possibility Ensign

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    I would hope reactionary events would also be scientific, such as you must research a new tech to defeat the borg or you will get your tush womped. Or they could be build a new wonder such as a stargate or a blackhole generator.
     
  4. Konstantine

    Konstantine Grand Admiral

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    Yes, I remember that event firing once or twice in my early games of Moo2, sadly I never benefited from the surrender though as both times the factions surrendered to a third party. (interesting that on the harder levels I never saw the event fire, maybe it was just me)
    Now if an event like this, which already has a history, could be polished somewhat it could present a serious challenge. At the very least you should be able to cause the player to pause expansion while he/she assesses the situation anew.
    This type of an event may even address Thrangar's concern and actually make a military victory harder to achieve thereby causing the player to explore other options as well.
     
    • Agree Agree x 1

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