Play

WITH INSTANT GAME ACCESS

Turn-based tactical combat

YEAH, GOOD OLD TURN-BASED TACTICAL COMBAT!

Inspired by master of orion 2

THE SPIRIT, GAMEPLAY, ATMOSPHERE AND THAT 'FEELING' OF MASTER OF ORION 2

PROCEDURAL PLANETS

NO PLANET IS EQUAL

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CURRENT STATUS

PRE-ALPHA 9 – Oct 12th 2017

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TURN-BASED TACTICAL COMBAT

We keep with the master of orion formula but with some novelties

RACE CUSTOMIZATION

Create your custom race

PROCEDURAL WORLDS

Each game, different planets and terrain views

DEEP TERRAFORMING MODEL

Terraform worlds to fit your needs

Pre-Alpha 9 - UI Update

Pre-Alpha 9 Released!

Hello everyone, we’re proud to announce that we’ve just released a new public version for Interstellar Space: Genesis, Pre-Alpha 9. This release was a big leap forward, we think, in terms of providing better usability and appeal. The entire UI was revamped to what will be close to the final…

Pre-Alpha 8 Released!

Hello everyone, Pre-Alpha 8 has arrived! This new version introduced several substantial changes to the game that hopefully will make the experience better for everyone, namely a new “Balanced Start” mode (active by default), a new difficulty level, 6 new leaders, a new game option to increase the tooltips text…

Pre-Alpha 7b Hotfix Released!

Hello everyone, we’ve just released Pre-Alpha 7b, which is a hotfix to Pre-Alpha 7a. This hotfix includes several bug fixes to space combat, several balance tweaks and adds a lot of variety to the ruins searching text. Also, ships start with no shields at the beginning (Class I Shields needs…

Pre-Alpha 7a Hotfix Released!

We have pushed a new build (Pre-Alpha 7a) to fix a space combat critical issue reported by Ergie in the game’s forums (link). For buyers, you can grab the latest version by just reinstalling from the humble bundle link (order resender is here) Well, we had to have our own…