Outpost Ships

Discussion in 'General Discussion' started by rxnnxs, Dec 9, 2018.

  1. rxnnxs

    rxnnxs Ensign

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    After reading some threads today, I will come up with a question regarding the outpost ships.
    I did a search regarding outposts and did not find any thread discussing my following thought in detail. I can though remember that I wrote this down in some thread.

    In one thread, the question came up how to mine helium and other resources. For mining purposes, an outpost comes in handy. I always favor asteroids before planets.
    And this is the question: Why and for what reason should I put an outpost onto a planet?

    a) to expand the range of the ships
    b) to express ownership

    - After building more than one Outpost one the same planet, could a colony be created or could be any bonus done?

    - are there any more things we can do with outpost ships?

    Or to say it a bit different: I feel there is a little bias between using outposts to mine resources and to use them to "just" place an outpost at a planet.

    Maybe I overlooked something; I did not even play the game through with all the techs, but this is my question :)
     
  2. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    Outposts are more useful towards exploitation, yes. However, they can also be useful at expanding your range. Establishing an outpost to express ownership on a planet is also a good point, because you can then build a colony on that same planet and others cannot, unless they declare war.

    So, to reply directly to your question, the reasons to put an outpost on a planet are: a) to expand your range if no other more useful asset exists on that star system; and b) to express ownership.

    In the past we entertained the thought of outposts being able to exploit planets in some manner, but that never left the drawing board.
     
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  3. rxnnxs

    rxnnxs Ensign

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    Thank you for your fast answer.
    This is very useful and as a reminder to know why and for what they are being used.
    And like I mentioned, to stack them so after you land outposts as much as worth a colony ship on the same planet, you get a colony. If I remember correct, there was also a discussion about this more than once, the last one is not that long ago, and it was said, that it would imbalance the game?! I am not sure if I remember correct. Although it would not be imbalanced if you implement it the way it is not imbalanced :)
     
  4. vmxa

    vmxa Commander

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    In Moo2 an outpost would give you a marine barracks, if you later colonized. If you did not need the barracks, it could be sold and give some money (BC).
     
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  5. rxnnxs

    rxnnxs Ensign

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    Very interesting, I never recognized that!
    I just remember that MoO3 allowed to land outposts as many as you wanted - and it began to be a colony when you had 1 million people on the planet.
     
  6. vmxa

    vmxa Commander

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    Hum, I did not recall that in Moo3, maybe did not even know it to recall. Been 4 or 5 years, since I played Moo3.
     

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