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Why not both :)? There are dozens of new first person shooters every year, each inspired by different predecessor or trying out new thing. Why not...
I still steal a minute or two in Serious Sam 1 HD, what a wonderful throwback to simpler times. And game load and alt-tabs basically instantly....
No and no. I get different kick from ISG then I do from MoO 2 therefore I don't consider one a clone of the other, an inspiration yes but not a...
? Name one, please. Conceptually yes there are but I'm playing for game mechanics and I've seen none similar to MoO 2. Everybody are avoiding...
SotS was good in general, not just for AI :). But now that you mention it, modern MoO 2 with good AI (and balancing knowledge accumulated in mods...
"Would you rather have a modern Master of Orion 2 or a game that takes a more unique direction?" Nothing in the title and opening post (except...
Hopefully you evaded Croatia, there was terrible wildfire near Split yesterday.
There is only so much you can do by adjusting the numbers. Movement range alone, even when infinite, doesn't break the game, speed is the most...
Mea culpa, I misunderstood you. For me smooth performance is a bit more important polish then balance. Players my actually enjoy some disbalance,...
Software and especially game tests are nowhere near those practiced by automotive industry :). There is some theory about automated software...
I like this idea, it's even better then "interception" mechanic I've been thinking about. In Civ 4+ air superiority planes can be tasked with...
I wouldn't mind either. There were fun to read on MoO: Conquer the Stars forum.
I haven't played GalCiv 3 but extrapolating from GalCiv 2 and what I've read about GC 3, I don't have faith in it being 4X for may any more then...
Not stressful for me but very annoying: each young colony nags you about building queue every seven or so turns. Especially when you have high...
Even though I deem MoO 2 a holy creation, I don't like how building work there and to be honest it don't work so well in Civiliziation 1-4 either....
Done judiciously and in a gamey way then yes. But that was not the case in my example. If population limit per limit is in quadrilions and...
Invoking realism to game design would lead to boring games. Billions and trillions (both scales) are far from theoretical limit. You don't need...
Well, you guys covered most of the topic, here is my two cents. I find starlanes realizatiom (game rules, not code) clunkier then free movement....
Serious Sam HD
Final Frontier, a Civilization 4 mod had admittedly shoehorned but functional ship roles: Destroyer, cheap, fast, medium direct combat strength...