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No, it's not, in real time combat, smaller ships have at least some chance of inflicting damage on larger opponents. In turn based as implemented...
I would like to see them more fleshed out. Getting out of that pocket space is not easy. So they would need a portal opener. Maybe it could be...
Matter of programming, path optimization and, in large percentage, wrong movement orders, not tactics (though latter could be argued as bad...
Then what's even the point of having different races? They could be as easily named as human faction 01, human faction 02, human faction 03... And...
Human player still have much more flexibility and brainpower than best 4x AI. By the time you reach endgame, your empire is, unless you play with...
I do believe you argued my point quite nicely. If you know you can win with just two, 4, or hell, even 20 titans, that you can topple interstellar...
I don't feel the need to have everything more or less same as MOO2. Remakes are made years, sometimes decades after original and should reflect...
Personally, I prefer pauseable 3D real time space combat. Realistically, you'd have hours, perhaps days to prepare for combat, that would be...
Sword of the stars had a simple way of controlling deployed ships. One can create only so many fleets as there are admirals. number of admirals is...
I would like to propose fleet management system that would hopefully cut down on micro management. It would be based on templates. You would...
Just to clarify this would not be a 3D space combat, but rather 2D?