Separate names with a comma.
In all those years I played MoO2, I always hoped that there was an easter egg where this would actually happen, or that the Orions would come back...
I'll do it for you. ;) Yes, that would indeed seem like a good approach: a few "robotic" buildings geared towards making low-pop worlds more...
Thanks for the "review"! The negative points don't seem to be unsurmountable (e.g., in a future fix). I think I will give it a try. On your final...
I guess in the end, what many of us want is to relive/replay in such a game is a Star-Trek-like (or pick any other, similar show if you prefer)...
I really like this idea, pitching "green" vs. "technofix" approaches should add uniqueness and character to each game, and it seems to work well...
Perhaps they felt deeply mis-understood, and wanted to give all their former adversaries a second chance to recognize their greatness. Oh, I just...
I think I like the idea of having many stars because I don't like the endgame too much, which feels crowded (all useful planets occupied) and...
Interesting idea - also takes care of the question why all these civilizations evolve simultaneously... One thing to ponder: why would the...
Today, there was an interesting new paper on the arxiv site, where the authors took the Earth at constant CO2 and exposed it to the light of F, G,...
Excellent points! This is a clever and simple idea. It would require that the planet has some "default" state (its initial type/climate), and...
Here are some ideas on terraforming. MoO2 had a simple mechanic where you gradually edged closer to a Terran planet (and, eventually, a Gaian)....
I basically liked the way things worked in MoO2: where you have different species with their specific bonuses, but you don't have species-specific...
;) Yes - but I do think that many of these games are predicated on the assumption that the 20th century population boom will just go on and on and...
In the coming years, I think we will see NASA geared more and more towards building first a habitat, then an interplanetary spaceship (which will,...
I think one thing that could easily introduce "scarcity" is population. If you think of it, population was quite strange in MoO2: You started with...
Well, map-in-a-map, you get that in MoO2 too: each star system is a map in a map, even the tactical space battles are a map in a map. The way I...
This thread is about a topic that is not often taken up by 4x space strategy games, perhaps because it runs against the pulp sci-fi theme of the...
Thank you for the link to The Eternal War - I had never heard of that one, fascinating read! I like that, a lot. Actually, at 4-5 years between...
I think it might be worthwile to have more detailed ground combat. In particular, it always striked me as a bit unlikely that ground combat is...
Here's another idea I just had. There has been, for quite some time, the idea that interstellar rocky "planets" (or planets on very far-flung...