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"Admiral! They've launched an englobement weapon at us. It's a wet paper bag!" "Oh no! We're doomed! Send the surrender signal." :D
It would solve some problems, but would it actually make the game much different, or just draw out the same gameplay a bit longer, the way AI...
My question is: would increasing the difficulty level via AI bonuses actually make the game more fun? If the bonuses make the game end the same,...
I wasn't suggesting anything specifically other than military solutions. A homeworld defense bonus might do the trick, making it a major...
I usually turn off ruins or equivalents in 4X games too. I dislike the frantic hunt aspect, and the treasures that might influence the game too...
I too have hated how in other games it was too easy and rewarding to invade early in the game. The result was as if you'd set the game with one...
Another possibility for changing the pace of the game would be options for how quickly captured worlds are fully assimilated (meaning productive)....
I agree that there should be an acceptable reason behind such a bonus, but my main concern is that the AI races be fun to play against. If it...
Wow, features added before I even post the suggestion. ;)
Another suggestion for how to make the AI races more challenging without feeling like cheating: give them 'lucky starts'. I'm sure we've all...
I read Konstantine's AAR in which he chose non-optimal traits and had more fun than other games. Too many games have the flaw of offering overly...
The game seems interesting, but alas, it seems to be Windows-only. I've been happy with linux, and don't ever plan to buy a copy of Windows...