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Just wanted to register that I was never a fan of "cutesy" or blatantly "comicy" art styles in 4x space games, it was one of the reasons I didn't...
It works on sonics so it looks like any space-based applications are out. On the plus side though the potential use in tactile feedback for games...
I have to admit, I hadn't even considered the old grease pen and paper board game, but it brings up an interesting observation. The Star Fleet...
Couldn't agree with you more about the starlanes, I know that many people are able to suspend their disbelief and swallow them, but sadly I've...
Yeah you hit the nail on the head with that comment Chris, and taking a look at the Stellaris forums, you're far from the only one to come to the...
I honestly wish they had waited for Stellaris 2 to go starlane-only, then I simply would have voted with my wallet and avoided the game entirely....
Some people have probably already heard the news, but the Stellaris devs have just announced that they'll be removing 2 of the 3 types of FTL...
A game-clone is not an exact 1:1 identical copy of a previous game, that would be utterly pointless. Basically if ISG is not a MOO 2 clone then...
It was interesting and unique all right. If only "unique" automatically equated to "good" then SR2 would have easily been the best space 4x ever...
Sorry CE, that makes very little sense to me, Star Ruler 2 was nothing at all like a MOO 2 clone, not even remotely so. Why it failed is open to...
Yes, it was a good idea then and its still a very good compromise solution to the problem which I'm sad was not looked at more seriously at the...
I've made no secret of the fact that I consider extensive modding support to be one of the most important features that a game can possibly have...
One thing MOO 2 didn't allow for was deep-space intercepts where fleets could meet and fight in deep space, not just at a star. As Chris points...
Its an excellent move to remove shields from starting ships. MOO 2 didn't have shields as a starting technology for a very good reason, see what...
In MOO 2 if I had 30+ ships in combat I would just hit 'auto' until the number of ships was whittled down to 10 or so and then take manual control...
Totally agree!
My first was Star Control 2 played from 5.25 inch floppy discs, an awesome game.
Chris's OP provides some great ideas and examples about how to establish and maintain a sense of wonder in a game, but another one that I would...
Yes, games were relatively more expensive back then, but then I never argued that MOO 2 was cheap, just that it was no more expensive than any...
Yeah that price sounds about right, but that's my point, most games at that time were also sold for between $50 to $100 so MOO 2 had polish (after...