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Conclusions... Its become apparant that despite the restrictions on research that this makes little to no difference as the Sulak can compensate...
I've already mentioned Gorathun going AWOL before and now the same thing has happened again, this is becoming a habit... this event only effects...
Turn 251-264 The Palacean War... The Palaceans do Not want to surrender and are very quickly building more Warships... The Sulak fleet is not...
Turn 250: “It is possible that even the war itself has been only one further move, in some greater game.” The Sulak are not amused, the initial...
Contact... With the Colonisation of Teanno to the North just outside of Nova Space full contact is finally made with the Palaceans, and a spy is...
Turn 230: The Sulak have established outpost Colonys to the Northeast at Gidurn and Rasadnyk as well as Hokt where construction is well under...
Consolidation... Overview map Turn 210: The Sulak are now dominating their area of space, have achieved many of their goals in terraforming and...
Talk of the Devil... In a recent game I ended up where the main protanganist the Draguul, who were at war with everyone pretty much, started to...
The Draguul will never recover from their ignominious defeat... but in the meantime the Cerric Sentinal have been showing signs of aggression, on...
But first the Second Big Mistake... The Sulak are a low Gravity species and most of the worlds they occupy are medium/heavy gravity which creates...
Well the point is Adamantium is only usefull if your in a head to head fight with no way to avoid being hit by the enemy, jump tek allows you to...
Prelude to War Turn 150: The Draguul have been licking their wounds for a while and doubtless preparing for their revenge... The Sulak have also...
"Gaining Hyperdrive on these settings is a huge plus by the way." It was quite fortunate that hyperdrive tek turned up before the war, as it did...
The first Draguul war was difficult enough and I thought when it started that this might be the beginning of the end... for the Sulak, simply...
Turn 105: The Nova have recently been contacted via a wormhole at Alem, but as they have only a small fleet are not considered a threat but plans...
Turn 100: The Human Federation has been discovered largely because they moved into Sulak space and settled a system close to the Draguul at Glea,...
Turn 50: Not much has changed on the map though Culture is now at 114 points a turn, a new outpost ship has been built as well as aquiring a...
This game I think was much more interesting then the first one was for a number of reasons , one was the location that the Sulak found themselves...
Smokey's War on Impossible... There is only one Victory condition, control 5 Homeworlds for a Domination Victory... As before to add to this no...
Analysis of turn 177 and what has gone before: This is really the turning point of the game a nexus point, it is possible to get the Palaceans to...