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MoO2's approach to "SimCity in Space!" planet management is recognized far and wide as the low-point of the game. The buildings were supposed to...
This mod would be a simple extension of the ground combat mechanic that would let (force?) the player to have ground combat against enemies...
MoO1 vs 2. My allegiance is to randomly generated options to keep the player adapting. I'm guessing this will follow closer to MoO2 approach?