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Interesting article, thanks for sharing. The design appears to be simple enough and that is a good sign. - The heat system is intriguing...
No apologies are necessary as no offense was taken and apparently none was meant and too many words were wasted on this already. As for the Greek...
Your argument is blunt (kinda insulting) and outright wrong. Not only did you totally miss that little thing called age of enlightenment, which...
That is a completely acceptable explanation for the use of randomization, but you will never achieve that level of consistency and sense with a...
Thanks for the added insight Adam. It is not a problem if you have to choose, but there needs to be a reasoning behind the choice. Say - and I'm...
On one hand, its good to see/hear that the project is progressing nicely. On the other, oh boy.. my head is swimming in question marks. However...
Below is my typical approach to ship design --- Support roles: - Small patrol craft for dealing with localized threats + usually 1 or sometimes...
Am I the only one who is bothered by the notion of limited number of ship design slots? Suddenly feel like it's the 90s again and we only have a...
Nice ideas in my opinion and given a comprehensive enough system, they could really feel original and blend in with the game flow. One thing to...
Ah, the good old star map topic. It depends on so many factors: - The map size? Some say they cannot enjoy a game, if it is played in a galaxy...
Actually, the SOTS example is something I disagree with entirely, because it allows you to end up not only without significant technologies, but...
I believe in random technology trees. As in: RANDOM, not randomly culled. At the start of the game, I should get the choice to either use an...
Hi, I would normally write something witty here, but heck, its 5pm on a Friday afternoon, so I'll cut this short: Like most of you here, I am a...