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I like the idea. Now in theory this could be abused by a user who uses the auto resolver to perform better than they would with their own tactics....
I still think the simplest solution is to have neutronium provide X benefit to armor, and a Y% reduction to beam damage when you have 2 or more...
Nice!
The emigration change is great! Its one I had always wanted to see fixed but just never though important enough to mention, so I'm happy to see it.
An odd behavior I've noticed with the AI. Somtimes it will demand tribute when we are already at war. "Why no AI, I will not give you more money...
One QoL that would be nice to add. You have a nice feature that when I finish a terraform, you provide a notification informing the player that...
Is there an easy way to tell a wonder has been made? I don't mean the alert that comes out when its initially made, but something I can check on...
I respect the position as it is such a late game request, but I will make one more argument to dispute your note here. So what happens in an...
Oh one more item for my wish list. Progressive AI Scaling: So right now the AI bonuses are jammed packed at the beginning of the game. This means...
Playing on Unstable v2....I've had about 10 failed starts so far on impossible. While I am getting more prod, it also seems that the AI is as...
Very excited for the hurrying cost reductions, I completely agree I never float a lot of money because its never worth hurrying anything, so now...
An idea I thought of for Trailblazer (finally remember the name!): Have it reduce the time to reposition a leader (1 for each level). This works...
I tried a run through where I played very aggressive on Neutron Beams and I do think they are OP at the moment. When you stack on a fair amount of...
This thread I'll discuss various Events. Its easier for me to just do this as I find them, so to start off. [ATTACH] I always choose the...