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In all those years I played MoO2, I always hoped that there was an easter egg where this would actually happen, or that the Orions would come back...
I'll do it for you. ;) Yes, that would indeed seem like a good approach: a few "robotic" buildings geared towards making low-pop worlds more...
Thanks for the "review"! The negative points don't seem to be unsurmountable (e.g., in a future fix). I think I will give it a try. On your final...
I guess in the end, what many of us want is to relive/replay in such a game is a Star-Trek-like (or pick any other, similar show if you prefer)...
I really like this idea, pitching "green" vs. "technofix" approaches should add uniqueness and character to each game, and it seems to work well...
Perhaps they felt deeply mis-understood, and wanted to give all their former adversaries a second chance to recognize their greatness. Oh, I just...
I think I like the idea of having many stars because I don't like the endgame too much, which feels crowded (all useful planets occupied) and...
Interesting idea - also takes care of the question why all these civilizations evolve simultaneously... One thing to ponder: why would the...
Today, there was an interesting new paper on the arxiv site, where the authors took the Earth at constant CO2 and exposed it to the light of F, G,...
Excellent points! This is a clever and simple idea. It would require that the planet has some "default" state (its initial type/climate), and...
Here are some ideas on terraforming. MoO2 had a simple mechanic where you gradually edged closer to a Terran planet (and, eventually, a Gaian)....