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Randomisation in the tech trees forces you to think dynamically, since your strategies need to be adaptive. For me, this is a good thing, as it...
There is no reason that hit points have to function in this manner. Many games with hit points give units a combat penalty based upon the amount...
This really depends on the number of ships typically involved in battles. In FTL the combat was incredibly detailed, but then you only had two...
This looks awesome!! A sci-fi 4X game needs to capture that sense of exploring the mysteries (and dangers) of outer space. If the galaxy feels...
Starbase orion implemented something pretty close to this feature. Whilst I have nothing against it, I do think that is is applying a band-aid,...
I have a lot less sympathy for huge developers, like Firaxis, which have the resources to employ a team of AI experts to devote man-years to the...
OK. I was thinking more along the lines of, say for example, a user written dll, which would interact with the game via some well defined...
Fair point. One question. Have you considered providing support for users to create their own AI modules for the game? I assume the design is...
The trouble is that slight bonuses aren't enough and massive bonuses distort the gameplay. One way you could stagger the bonuses to different...
MOO2 was a great game, but it was simply too easy, even on hardest skill level, for a competent human player in single player mode. Since this...
For sure, we are a long way from an AI than can match a human at a complex game, such as a 4X. Your analogy with hot air balloons may be fair, but...
I think there is a very good chance you are right! As I alluded to before, this is something where simpler AI techniques could be applied without...
How was I rude to you, exactly? Anyway, modern machine learning techniques, even deep learning networks, can be deployed on a modern desktop. It...
I really cannot see how experimental work on a new type of transistor is relevant to game AI programming. It could be decades before we see any...
I think the phrase you are looking for is 'overfitting', however it is not reasonable to say that this is occurring here. It only makes sense to...