ISG Dev Diary #10: Colony View

Discussion in 'Development News' started by MalRey, Sep 13, 2018.

  1. SolCommand

    SolCommand Cadet

    Posts:
    2
    Joined:
    Oct 20, 2016
    Keep it up guys !
     
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  2. rxnnxs

    rxnnxs Ensign

    Posts:
    120
    Joined:
    Oct 15, 2016
    Oh it looks so promising, I can't wait for the day the new visuals arrive...
    Great job!

    But as I said some time ago, in another thread and because you mention it here again ("regarding visual aspects or with respect to interactivity"),
    it would be nice if we could have a slider where we can set things accordingly to our wishes:

    Lets say we have in the options menue the following:

    Ships
    Animation Speed : – -----------||--------------------- +
    Frequency of occurence : – -----------||--------------------- +
    . . . .
    Birds
    Animation Speed : – -----------||--------------------- +
    Frequency of occurence : – -----------||--------------------- +
    . . . .
    Moving leaves
    Animation Speed : – -----------||--------------------- +
    . . . .
    Night&day
    Animation Speed : – -----------||--------------------- +
    . . . .
    Moving Clouds
    Animation Speed : – -----------||--------------------- +
    . . . .

    This way we could tailor our own pace of the colony view.
    This would be an awesome addition to your already awesome random generated colony view!
     
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  3. MalRey

    MalRey Developer Lieutenant

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    288
    Joined:
    Sep 9, 2016
    Yeah, cool options. For the release we hope to include some of those and other options to help the player adaptation to hostile (or not) conditions :D
     

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