Separate names with a comma.
Any hints as to when we can expect the next alpha update? I only ask because I pre-purchased recently and I’ve been debating trying out the game...
From what I’ve read I understand not knowing what the enemy has coming at you will be the default state with basic sensors which I think is a...
This discussion reminds me of a favorite tactic of mine in SOTS. I played as the Hivers a lot who used a gate-based FTL system. This allowed for a...
Regarding knowing an enemy fleet's destination: For me it depends on how FTL works in the ISG universe. If it is a method that is fairly...
Thanks!
Hello everyone. Long time 4x fan here who has spent the last few years turning from a fan fiction writer into an amateur science fiction author....
Yeah, Polaris Sector had one of the best systems for contesting planets I've seen in a space 4x game. The time and effort it took to conquer a...
I'm glad to hear there will be an element of randomization in technologies between races. There is nothing more boring to me than a game where...
I generally don't want to see tactical, turn-based combat in my space 4x games. Takes away too much from other game play I would rather focus on....
This is something I think a lot of space 4x games miss out on. Why does everything have to be about entire galaxies? Why can't we just be focused...
Thanks for the response Adam! Glad to hear you guys have concrete ideas about the game you want to make and a solid plan for how to go about...
1. Where do you live? Southern California 2. How old are you? 30 3. What are your favorite games? 4X games, RPG's, RTS, and FPS probably in that...
Currently all in on ES2 Alpha. I've got Endless Legend Tempest, but I'll wait to play that until I'm feeling in more of a fantasy mood as I'm...
I'm always happy to see a new space 4x game in development but I am curious to know what will make your game different and unique from others...
Best of luck guys! Looking forward to following the progress of your game.