This was reported by Evil713 on Discord and I have confirmed.
When used in combination with beam accelerators, no range dissipation does not appear to completely eliminate the range dissipation as intended.
Here is a basic laser. Damage is 1-4
Here is a laser with 3 x helium-3 and beam accelerators Damage is 1-6
(Note this is +2 damage. I assume it is taking the max * 1.2 and rounding up? 0.6 * 2 = 1.2 = 2 extra damage?)
Here is a laser without any helium-3 and no range dissipation: Damage is 4-4
Here is a laser with 3 x helium-3 and range dissipation Damage is 4-6
The minimum != the modified maximum, leaving a range dissipation effect that should not exist.
This is where the issue seems to be.