Hot posts in thread: [Alpha 2C] Bugs and my notes.
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Thanks!- ThumbsUp x 1
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I am uploading a save showing it and in the next turn my home world will be attacked by a cruiser. You will be able to see current Battle Station design. I think regardless of beam weapons, missiles should be always included in Battle Station (unless we chose to not do that in future custom BS projects ).Attached Files:
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I stand corrected, It doesn't increase production time... my bad.
But now I feel it should... -
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The frigate being able to destroy your battlestation can be due to many factors. The 0% chance to hit of your Chaos Chain is odd though. That sounds like a bug in the Chaos Chain, or the enemy's ship defense bonus is huge and your attack bonus isn't great.
Imagine this, I have 10 Star Bases, after researching Battle Station I am getting 10 Battle Stations for free. This is a huge bonus in defensive power. It is like I would have 10 Destroyes and got a free update to 10 Cruisers. Even better analogy: we have a Titan construction research, but we don't get a free upgrade of existing Battleships to Titans. We also don't get a free upgrade of Ecological Level of planet from 1 to 2 when we research it. So I see some inconsistency here.
IMHO how it should look like:
1. Each more advanced orbital structure should cost more in terms of production. Currently all cost the same (3500), however @Konstantine observed increased construction time after switching from SB to BS/SF ?
2. Star Bases should be upgradeable to BS/SF. Cost of upgrade in case of already build SB should be a difference between BS-SB. So for example if SB cost is 3500, BS 5500 then the cost to construct BS is 2000.
3. As a player I can accept that there are no two structures visible and possible to construct. I understand that this is done to have less micromanagement. However I remember that in MOO2 I've had the need to build SB instead of BS because these Antarans where coming and I had no production output to build BS
Attached Files:
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Hi dear Konstantine, I hope you are well.
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Now, you could argue that that can still be a good approach, to let the AI put the best weapon possible and then fulfill the other requirements with the space available, as possible. This will only be solved to the full extent when we offer space station customization, but that will have to wait for a later occasion
Can you send me a save before a battle with your Battlestation with the Chaos Chain so I can have a look?
The formulas behind the accuracy calculations are not easy do display in the UI in a good way, as you say. However, this is certainly important information to put in the game's manual. I took note of this to consider adding a bit more information on how hit chance is calculated in the game's manual, if not now at least in some point in the future.
The take away for accuracy / chance to hit is the difference between your SA and your target's SD. So, try to always have reasonable SA (e.g. leaders, targeting alrogithms, race Ship Attack modifier, crew XP, etc). You want to not go too negative on the difference between SA and SD.
Ship refit improvements will come in a later opportunity. The process could definitely use some streamlining. Thanks for your feedback and suggestion.
With respect to the hardware, the orbital station will equip the best loadout comprising the best weapons, including point defense and missiles, when available. The exact composition will be determined by the AI. As I said above, you will not know for sure what the orbital stations' HW is until we allow players to customize them.
I think displaying the orbital station ship design information in the system view will be a good mitigation action for you to understand what to expect from your orbital stations.
As for the upgrading "for free", it's not really that easy, or shouldn't, because you do have to research new orbital station tech and that can come a bit further down in the tech tree. It will also depend on if you go with random tech trees, where you may get battle stations earlier, for example. In any case, the automatic upgrade upon discovering the new tech was a design decision compromise to ease on the micro. In the future, you should be able to design your own orbital stations and then you can be in full control if you prefer it that way.
Both sides get the same amount from the deal. The deal's reference is the "smaller" empire's capabilities.
Trade Treaty tooltip:
Research Treaty tooltip:
As for the actual calculations behind them, it will depend on your production level and the other party for the trade treaty and total research output in the case of research treaties. The details are hard to conveyed directly in the UI, as you can understand. However, more details could certainly be given in the game's manual.
The trade and research treaties tooltips could be expanded to have more or the same information as displayed in the diplomacy screen when proposing the deals.
This is a long list of comments and suggestions Wodzu, thanks a lot for taking the time to playtest the game and to put these notes up. I'm not sure we have the time to address all of this for the release. I took note of everything though and I'll be addressing the most pressing ones now. The rest will have to wait for post-release.
\Edit: If you find the time, please send me a save where you had 12509 production in one of your colonies so I could have a look at it. Thanks.
AdamLast edited: Jul 13, 2019 -
While the beta touched on some things you mentioned my friend, I want to add some thoughts to select points of yours
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Hi
I guess I need to start a new game because you've just released a Beta! Anyway, here are the things that I've gathered so far:
BUGS
1. Interstellar Geology - Space Culture Perk might not work correctly. From what I've noticed it did not provide additional resources.There are no benefits listed from it when hoovering mouse over Helium/Antimatter/neutronium/Dark Matter. For example now I have +3 Antimatter it shows: +2 from star system, +1 from galactic wonders. No word about Interstellar Geology.
2. I think Battlestation default project is wrong, My Battlestation design contained 1 regular Chaos Chain and one Chaos Chain (Heavy mount). It did not contained missiles at all. (I've had discovered at least 2 missie types at that time). I've already noticed this quite long time ago in the enemy Star Base:
https://interstellarspacegame.com/forums/index.php?threads/pre-alpha-10-notes.665/#post-5044
Now I have confirmation for a human player Battlestation.
3. Some ships don't disappear after being destroyed. They remain until battle is over. I don't know if it has anything to do it but they were destroyed by Chaos Chain and they were small Frigate / Destroyer size.
4. U.I. has problems with larger amount of BC income:
POSSIBLE IMPROVEMENTS:
1. When on colony screen allocating a production via "Triangle of Allocation" we have an instant update of value changes at colony level. So for example, we see how BC/RP/SCP values are changing. However, the same instant update is missing at empire level. Update at empire level shows after left mouse button is released. It would be nice to have instant update there too, it is important especially if you have problems with BC income on global level and you try to adjust that value via production allocation to trade gods.
2. A.I. prefers build outposts on asteroid fields rather extracting rare resources. While I agree that in early game it is more beneficial to use asteroid fields, I am talking about a middle game. I've discovered at least five systems that had outposts everywhere except Stellar Black Holes / boson stars / neutron stars. I thought it was a bug, but then I saw one outpost on a neutron star. So I don't know if A.I. was lazy or what happened there.
On the other hand, A.I. approached me multiple times offering me BC for strategic resources. It was the same A.I. which could have those resources for free, just by having outposts.
3. I've discovered an unique technology Chaos Chain but there was no information what this technology provides. It would be good to have a technology screen for it, the one that is shown after researching new standard tech perhaps?
4. So, my Battle Station with one standard Chaos Chain and one Chaos Chain (heavy mount) was attacked by a frigate and got destroyed by it! Frigate was at point blank range (next to Battle Station) and still my Chaos Chains had 0% to hit it.
I would expect Battle Station to be stronger than that. I think Star Base / Battle Station need a bit overhaul. They should contain:
a) Missiles
b) Torpedoes
c) Point defense weapons (since they are immobile, it is crucial to have defense against missiles).
d) The same targeting systems that are installed on ships automatically.
5. When hoovering on an enemy ship we do see percentage chance of hitting that ship, but we don't know how it is calculated. It would be good to know that, especially in situations like the above where I had 0% to hit that frigate. I know that it is a bit of challenge how to display this information.. but it would be useful.
6. Enemy ship information:
a) Provide information about armor type when hoovering over armor points, currently no clue what kind of armor do they have. Not a big deal but still I couldn't tell the reason their armor had so many points.
b) Provide information about shield recharge rate / number of blocking points when hoovering over enemy shields.
I've noticed that this information is provided for my ship (excellent), so it should also b displayed for their ships after scanning, right?
7. I am missing and effect of shields that absorb hits from missiles and beam weapons. You know what I mean? MOO2 had this cool effect that blue arc was shown when a shield was hit.
8. Hitting a missile group with a beam weapon shows damage done to them but when hoovering over there is no information how many points are needed to destroy next missile / what damage has been done. Maybe display a total number of hit points remaining for all missiles?
9. Auto resolve shows 98% chances of winning a battle. The thing is that A.I. has started this battle. A.I. should not attack when there is no chance of winning? Unless that was a move to get an intel about my ships technologies, but I doubt it.
10. Refitting ships currently it is a bit painful. I will try to explain why. I am occupying a system that is 2 turns from me. I have 3 Cruisers that need to be refitted. I need to spend 7 turns in total for them to be useful again. 2 turns for backing to my colony, 3 turns to refit, 2 turns to get back to their system. Refitting cost of one ship is 1200 production. The thing is that my system is capable of outputting 12509 production...So currently it is better for me to build 3 full blown Battleships with latest technology and have them at enemy system within 5 turns...
My proposal is, allow us to refit more than one ship at a time. I know, it is challenging to code, maybe to late for that change, but refitting feel underwhelming right now...
11. No information about Battle Station outside of combat. Could we get information in system view when hoovering over battle station icon? Currently we get "Colony has a Battle Station" tool tip, show us detailed information, the same as we would see for ships.
12. In combat, Battle Station window shows information about drive, for example "Hyperdrive", But battle Station is immovable. Should it be displayed?
WHAT I AM CONCERNED ABOUT:
1. Upgrading for free all Star Bases to Battle Stations when discovering a Battle Station technology seems like a big bonus to me. On the other hand, I don't know exact differences between these two (in terms of armor/ structure/ free space) so I am not sure.
2. I don't now how Trade / Research treaties work. I just know that I am getting a lot by having them. How they are calculated, what benefit gets the other guy?
3. Does A.I. build galactic wonders? Cause I was able to build all of them.
4. For 200 turns A.I. had not attacked me even once on Impossible difficulty level on a standard galaxy size map. I had to attack first. I had very good relations with each civilization.
WHAT I LIKE:
1. Really like idea of slower development of techs in the same branch.
2. Events, and follow up events!
3. I like that other things besides population count for galactic votes.
That's it from me Hope this helps.- Helpful x 1