Hot posts in thread: PA11, some thoughts and adjustments

  1. pnye71

    pnye71 Ensign

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    Scratch that. Mid-game, but 29 Destroyers and one FF frigate. SS attached. Screenshot (7).png Screenshot (7).png
     
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  2. pnye71

    pnye71 Ensign

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    I've seen a similar issue. Pretty early game and they were asking for 44frigates and a DD or some such..
     
  3. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    I can see in your screenshot that you appear to have somewhere between 10 and 20 total. I had 8 SSP total to use by turn 50. In that light I agree that even 11DD defense request is far too much that early on.
     
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  4. Konstantine

    Konstantine Grand Admiral

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    I do build early more often than not... but that early in the game, even a Frigate is quite an undertaking.
    Let's consider it also from an SSP standpoint. Do you think I had 38 free SSP available at turn 55?
     
  5. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    I will echo what Konstantine said. I've been asked on turn 50 to provide 11DD worth of defense.

    In my case I ignored it and thankfully had been researching the Cultural Capital. This gave that leader an additional desire to have that built. Since that was easier to achieve and gave +20 opinion gain, I ignored the defense request and accepted the -10 opinion penalty.

    I don't know, perhaps 11DD is reasonable why 19DD is not? Since I don't tend to build ships early 11DD was not doable for me.
     
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  6. Konstantine

    Konstantine Grand Admiral

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    I have a new generation DD which was created right about the same time as the request. With 80% of my production allocated to shipbuilding, it takes 8 turns to complete one. I could go 100%, and perhaps even send a support ship to Terra, but I estimate that would give me 6-7 DDs, (which would be a problem SSP wise), before the request ends.
    If a different player hadn't researched some military tech early, as I tend to do, (I met two AIs early and they have me cut off from the rest of the galaxy), they would stand little chance of fulfilling this request. As you say my friend, it's a lot of ships this early.
     
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  7. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    I'll have a look at that. 19 DDs seems excessive, even if they are very light DDs. I'm sure a new generation destroyer could reduce the requirements to half of that, but still it's a lot of ships so early.
     
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  8. Konstantine

    Konstantine Grand Admiral

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    Thanks Adam, might I impose on you to look at a balance issue when you have the chance?
    As you can see by the screenshot below, my colony leader at Terra requested a defense fleet on turn 55... the problem is that he requested a fleet of 19 DDs or equivalent firepower... I don't know of anyone that could possibly fulfill that request this early in the game, unless of course, they get lucky and find some ships very fast.

    r.jpg
     
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  9. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    We'll look into that. I agree that the camera should be kept centered on where you were and not about what happened in the system view due to some action. Let's see if we make it for Christmas :)
     
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  10. Edward the Hun

    Edward the Hun Moderator Lieutenant

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    Perhaps making it a camera setting?
     
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  11. Konstantine

    Konstantine Grand Admiral

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    Ok, so this isn't so much a bug... but man it's annoying me.
    Every time I either colonize a planet or create an outpost... the minute I exit system view, the galaxy map auto-pans to center on that system.
    For me, who likes to see the whole galaxy at all times, this is annoying as I have to manually re-center the map.
    So how about keeping me in mind for Christmas and taking care of this at some point?
     
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  12. Konstantine

    Konstantine Grand Admiral

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    Though I don't min max my sliders as you do, (i tend to set long term percentages), and I don't micro my cash/research settings, I too am hurting for cash early on, it is much later in the game where large reserves start building up, trade treaties are a huge part of that build up.
     
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  13. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    For me, I only start building cash reserves later in the game. In fact, I nearly go bankrupt early on. I adjust my economy using cash for research and culture generation frequently. If you have too much money, you may not be leveraging allocating those tax dollars around enough.
     
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  14. Konstantine

    Konstantine Grand Admiral

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    Just to let you both know, most of the time, cash is bountiful as Wodzu states, however, I've seen a couple of situations so far where I was in danger of going into the red, this was mid-game. Once you put out enough buildings, spread some raises around... you better keep a trade treaty or two intact. You're not always guaranteed of a planet special generating extra income, or leaders either.
    Lot's of money is probable, but not definite...
     
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  15. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    See, there's plenty of places where to spend your cash ;)
     
  16. Wodzu

    Wodzu Lieutenant

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    Yes, it is expensive even for my wealthy civilization ;) I am very happy that you've added this feature to the game! :)
    Also, I spending plenty of cash for crazy leaders that want to leave me every 10 turns ;)
     
  17. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    You can try to put that money to good use by rushing construction. It is quite expensive to rush. Also, you can allocate it to research and culture. Of course, if you keep accumulating money and don't spend it / allocate it, then, yeah, you will have a lot money parking there :)

    We may need to balance money generation. As you say, perhaps trade treaties are generating too much money at the moment. However, at the end of the day it's not so much about the amount of money you have, it's where you should perhaps be spending it on, because if you don't you may get behind on tech or culture. Of course, if you're doing good in tech and culture, are ahead in the game and playing at a harder difficulty, then that could be a problem yes. Let us know your thoughts on the matter as you play more, especially on higher difficulty levels where you'll neeed a bigger army and negative SSP may also come into play, which will create an extra fee from fleet maintenance.
     
    Last edited: Nov 17, 2018
  18. Wodzu

    Wodzu Lieutenant

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    Personally, I love ship refitting, I really like to have my old ships with their experienced crew. I am a big RPG fan, so for me, such things matter, I am getting attached to my ships after a while :)

    I also, noticed that Trade Treaties give a lot of bonuses, I think I've already mentioned that few moths ago that in general, in this game there are no no problems with money. I think this aspect should be revised, I think having money should be a continuous struggle. You should always have to worry about that, but to be honest, in my play-throughs it is like 30 first turns and then I have more and more and more to the point that there was no room on the screen to count BCs :D

    Maybe this is because of Trade Treaties, but even without them I had a lot of income.
     
  19. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    Yes, we fixed that. The fix will be available soon.
     
    Last edited: Nov 14, 2018
  20. DiscoJer

    DiscoJer Cadet

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    I don't know about not moving, but in my last game, the "Demolisher" ship I found only had a combat movement of 2