Ok. Well even at a cost of 3 ssp for all support ships, I could get on board. Having the freebie built is enough, otherwise I tend to spam them as well..
Hot posts in thread: Support Ships
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I propose as the most streamlined solution that actually reflects the value of these ships, the cost of each support ship could be raised to 3SSP, regardless of how that ship was acquired.
It does not need to scale at this rate.
3SSPs is not prohibitive as far as maintenance costs go. Researching the tech gives you a free one, that means you do not incur the cost of building a ship, so I would pay that gladly. However, at 3SSP each, I would not be spamming these ships.- Agree x 2
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I'm running a lot of sessions right now to get a large sample size before committing my thoughts, you could be surprised by how high you can get your SSP count with a determined effort.
For me it isn't as much about limiting the number of support ships a player uses, rather it's about a proportionate cost for these "gargantuan" ships that confer the benefits that they do.- Helpful x 1
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In the past, it was the thought of researching the tech, building the ship, (quite an undertaking early on), and the SSP combined that deterred me.
With the current situation of getting a free ship once the tech is researched, I would certainly allow the 3 SSP for one. It would also be more in line with their capabilities, what do you think?- Agree x 1
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What about a compromise then, the free support ship via tech, and possibly the free one by Militia event can be kept at the current 2 SSPs
After that, go for the kill, 4 SSP each. It should keep things from getting out of hand. You would get your first ship at 2, and additional ones would cost 4 -
I am not sure if an increase to 3 will do enough to deter snowballing later on, but we could try it. I've never tried a heavy support ship strategy.Last edited: Nov 17, 2018 -
The idea for Support Ships is that they can be crucial to boost underdeveloped offworld colonies production and terraforming efforts but would not make a big difference in the late game on already developed colonies since their bonuses are not percentages but absolute values. So, even if you have several support ships in the same system accumulating benefits their bonuses should not be as significant in developed colonies as they would in underdeveloped ones. If this is not the case then we can revise the numbers a bit.
In the past, support ships consumed 3 SSP. That was lowered to 2 during Pre-Alpha 9 because they were found to be too expensive to maintain so people wouldn't bother researching and building them. However, and since now the Offworld Support tech grants you one, we could think in revising the SSPs to 3 back again. What do you think? -
I have thought about other alternatives, for instance setting a hard limit of 1 support ship per system.
The upside to escalating their SSP usage instead of a hard limit is it allows a large empire more flexibility to really escalate a colony's growth if they need to. The upside of a hard limit of 1 support ship per system is that it is simpler to understand.
That part of my suggestion is related to fixing the snowballing/stacking of Support Ships being an issue.
I believe system wide vs. colony wide benefits is a separate issue. I am not opposed to also limiting the ships to a single colony, but it does present a need to assign and track what they are assigned to. This could also be cumbersome to do, but existing UI elements could be used to do it. Perhaps if we implement a solution to the snowball we don't need to also limit colony vs. system. -
In that case, allow me to re-phrase your honor
5 planets is rare... but not inconceivable. -
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For me all these planets are decent I took Resilient Settlers perk and I intend to colonize all of them! I don't care if they will suffer from bad conditions, my race must prevail at all costs!!!
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I rarely find more than 1 decent planet in a system on the hardcore difficulty.
I wouldn't mind the difference being to a single colony rather than the entire system as this is how I am using them anyway. I also typically only use the initial one that is provided for free.
What if each subsequent support ship cost double the SSP to maintain?
The first costs 2 as-is. The second would cost 4 SSP, the third 8, fourth 16, and so on?
I can't say I'm on board with dramatically reducing the benefits they provide. If that happens I am afraid they will return to the state they were in during earlier versions of the game where they weren't used at all. They also make terraforming and eco-engineering much more attractive.- Helpful x 2
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Then of course there is this
Perhaps, altering them to give a small flat boost, to a single colony rather than an entire system, would offer better balance? -
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What I mean by snowball? I mean, that one ship makes easier to construct another one, then you can use these two to construct third and so on...- Helpful x 1
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I assumed OP was overpowered as that is what I always see it used to mean.
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Dumb question Nr. 268,434: What is OP? Over Powered? Over Priced?
But just to continue the thread, I managed to build 2 last game, but honestly, I don't know how much impact they had on their systems. Of course I didn't look at my planet/system summary either.
Which brings up another thought: this game has a LOT of good stuff in it, but it's not always apparent what it is or what it does, or what it results in, etc., etc. That's an observation, not a complaint. I'm fairly sure the devs will deal with that aspect eventually. I hope.- Funny x 1
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