I see what you mean. I'll see what we can do.
\Edit: Ok, now the turn popup is visible for a period of time (1.25s) before starting to fade out, while before the fadeout started immediately. This should help on the readability issue you were having.
Hot posts in thread: Turn Popup is too transparent
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That sounds good!
and while reading your post, i remember what also could maybe get a bit of better timing (or maybe even is causing (for me) the problem).
(i felt it was not right, but never thought about mentioning):
The turn popup has a long fade in and out, but the time between the fade is too short, mybe not even existing.
what i mean is:
1 second fade in, 1 second fade out.
could i tbe possible to change that for instance to:
0,8 seconds fade in, 0,5 seconds visible, 0,8 seconds fade out. -
I guess we can try with a more opaque stripe, at least when it first appears to improve readability.
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Now that is unfair. Every color should be treated equal.
Or lets say it different: Every color should make a good look.
And what would be also cool is, that you can change the color later in game (When finding out that the cool dark blue would be too hard to read.. and yes, I have those kind of problems!)
Never had a game that could... wait, Sword of the stars?! You could even play a different empire. Never tried though..
Look for instance here... i have blue by the way
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If you have star names and other things like in the screenshot behind, the transparency is too extreme.
It would look better if the stripe has a darker color or general is better readable.