Update 1.1.1 Released

Discussion in 'Releases' started by Adam Solo, Apr 10, 2020.

  1. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    A small update and hotfix for some important bugs discovered in 1.1 is now released. The game version is now 1.1.1.

    Saves should be 100% compatible.

    Let us know if you have any problem with it!

    Here's the fixes of 1.1.1:
    • Fixed a bug in space combat that was allowing ships with special systems to fire their weapons several times in the same turn. Ships could fire, then move, fire again, move again and fire once more. That is now fixed.
    • Fixed an issue where sometimes too many space monsters could spawn near the player's homeworld. Now, the 'Few space monsters' setting generates fewer monsters, especially near the player's homeworld. Also, space monster offspring spawns less often in the lower difficulty levels, starting at Average and down.
    • Fixed an issue when choosing to terraform a planet in the 'Great Balls of Water' event, if the planet was already doing terraforming the terraforming project remained although the planet was already terraformed by the event.
    • Fixed a bug in the 'Overpromised and Underdelivered' event that was causing the AI player who got it to break trade treaties with empires they didn't have a trade treaty to begin with.
    • Fixed a bug where sometimes an enemy orbital station would stop firing in a given turn because it chose a target that was out of range even when other targets in range were available.
    • Fixed a bug in the colony view when a 3D building was behind the construction panel, the projects on top of that building could not be selected because the tooltip of the building was constantly being displayed on top.
    • Fixed a typo in the Helium-3 tooltip in a Gas Giant. "We think this GasGiant" now reads 'Gas Giant' as two separate words.
    • Fixed an issue in the construction filters in the colony view. When the filter was selected (e.g. Wonders), the little wonder icon could not be seen. And, other little tweaks to the colors and size to improve those filters.

    By the way, the following changes and fixes were not part of the 1.1 Release note, as they were added in the final build that was actually released as 1.1 yesterday. I'm also listing them here so that everyone knows about them as some of them are important.

    Unreported changes in the 1.1 release note (changes already included in the 1.1 version released yesterday):
    • New ability to filter colonizable planets that are not in the other race's sphere of influence. The existing "No Rival Presence" filter was updated to also exclude planets inside other empires' spheres of influence.
    • The game now remembers the last combat view (top-70º or isometric-45º) used by the player and keeps it like that for the next combats until the player changes the view again.
    • Fixed a bug when assigning a spy leader to a colony (or a ship) before they could finish the just ready spy influence mission, and that would block the game from progressing.
    • Fixed a bug in the colony view when building more than 10 buildings the colony view could freeze.
    • The 'Zoom & Shoot' combat animation frequency now depends upon the threat level, abstracted to the ship class. So, there's a less chance to see the 'Zoom & Shoot' animation on Frigates and a higher one for Battleships and Titans.
    • Fixed a bug when invading a colony and getting a tech from the invasion, it could sometimes offer a tech that the player already owned.
    • New "Prepare for War" background image when starting or loading a game added showing off the Human and the Sulak fleets clashing.
     
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  2. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    Minor update to 1.1.1

    I just pushed a very small update to 1.1.1 on Steam with a few minor changes.

    Change log:
    • Fixed a bug when displaying space monster offspring, the 3D model displayed was not the correct one but always the Crystal Entity offspring one.
    • Fixed an issue where some stars in the background that pulse slightly could be too big sometimes and could be confused with real stars in the galaxy map.
    • The icon for stationed fleets (the 'shield' icon next to a system) is now slightly bigger.
     
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  3. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
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    Another update to 1.1.1

    I just released another small update to version 1.1.1 to fix a couple of major bugs in the space combat.

    Saves should be be 100% compatible.

    Changes:
    • Fixed a bug where fighters and bombers were disappearing from combat when pressing the hotkey 'X', which sets the ship as done.
    • Fixed a bug in space combat that wouldn't allow selecting any ship after pressing the 'X' hotkey when torpedoes or missiles were present in combat.
    • Fixed an issue in the Infrastructure panel where the 'Expert Ship Craftsmen' showed the wrong icon.
     
  4. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
    4,846
    Joined:
    Sep 9, 2016
    One more small update to 1.1.1

    A new small update to 1.1.1 is up.

    Saves are 100% compatible.

    Changes:
    • Fixed a bug in migration where the migration effect was not working when an empire only had two colonies.
    • Fixed an error in the 'Gravitational Scanner' technology, the tooltip text mentioned a sensor range effect of 3 parsecs but it's only 2 parsecs.
    • Fixed a typo in the weapons point defense tooltip in the ship design screen. Before it read 'cannot shot down torpedoes' and the correct spelling is 'shoot'.
     

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