Update 1.1.2 adds QoL improvements, bug fixes and more

Discussion in 'Releases' started by Adam Solo, Apr 17, 2020.

  1. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
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    Joined:
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    ISG_1_1_2_Header.jpg

    Hello everyone!

    This update adds several QoL improvements to asteroid belts handling, leaders management and combat. It also contains a few AI, performance and UI tweaks and bug fixes.

    Saves from 1.1.1 should be 100% compatible with this new update.

    The update is now available on Steam, Humble and Itch.io. On Humble, please refresh your games library page so you can see the new update (press CTRL + F5 in your game's library).

    Thanks a lot to everyone who has been providing feedback! If you find any further issues please let us know in the Steam forums, our official forums or on our Discord server for bug reports.

    Change logs below.


    VERSION 1.1.2

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    # NEW
    ------------------------
    • New option in game settings allows stop centering on the next ship ('Tab' or 'Space' hotkeys) or when setting the current ship to done ('X' hotkey).

    • New 'Show only vacant" filter now available in the Asteroid Belts overview panel. It shows only the asteroid belts that have not been settled yet, useful for late game asteroid belt handling.

    • New "Number of unassigned/inactive leaders" indication on the 'Leaders' icon in the systems menu on the top right.

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    # AI
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    • The AI now settles accretion disks to mine for strategic resources more aggressively in the 'Hard' difficulty level and above.

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    # GAMEPLAY
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    • Unprotected shield facings now let all damage pass through, where before the shields' blockage function could still work and negate damage even in ship facings without shields installed.


    --------------------------
    # PERFORMANCE
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    • Opening Terran, Acid and Swamp colonies a bit faster now. Optimizations done to the rendering of swamps, rivers and lakes. Should be a bit faster to open those colonies now.

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    # UI / GRAPHICS
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    • The 'Targetable enemy area' layer is now displayed in a softer color and in yellow now, to distinguish from the "Player ship range" green layer, which is also less saturated now.
    • Infrastructure tooltips in the infrastructure panel now clarifies the amount of perks that need to be unlocked in order to get the full specialization bonus in a field.
    • The space between notifications was reduced. Makes it more tight, allows for more notifications to be shown at once. Looks better this way.
    • The 'Copy Design' tooltip now clarifies that an empty design slot must be available in order for the copy design function to work.
    • Notification icon for when a new system is revealed was improved so that it stands out more.
    • The color of the planetary engineering options in the colony view was changed to provide better contrast with the background. Previously, the options didn't stand out well enough with the background.

    ------------------------
    # BUGS
    ------------------------
    • Fixed a bug that was preventing the 'Poor homeworld' special ability from working.
    • Fixed a glitch in space combat where the 'Targetable enemy area" layer was not being displayed correctly. Sometimes it could be showing on top of our own ship, or appear in incorrect locations.
    • Fixed a glitch when a ship fled, the "Possible movement positions" layer was not being updated and it could show that the full movement range was still possible when in fact only half of that was available.
    • Fixed a glitch in the "Show ship alerts on top of ships" layer where the icon would not switch off when the function was disabled.
    • Fixed a glitch in the colony view where the last leader that was shown in a previous colony could still be shown when hovering the leader name area on a colony without a leader.
    • Fixed an issue in the space culture perk 'Universal Academia', where it read "+50 RPS" now reads "+50 RP", as "Research Points", for consistency reasons.
    • Fixed an issue where the "Boarding Report Panel' could sometimes appear open in a next fight if in the last boarding had been used.
    • Fixed a glitch in combat which was causing the grid map to pan / move around when using the slider for the amount of marines to use for boarding operations.
    • Fixed a glitch during the 'Zoom & Shoot' combat animation sequence where an additional fire shot could be seen being fired in the background to a different and remote location.
     
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  2. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
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    Joined:
    Sep 9, 2016
    Small update to 1.1.2 adds more QoL improvements and bug fixes

    A small update to version 1.1.2 is now up!

    This update fixes some bugs and adds new QoL improvements thanks to the feedback of the community!

    The update is available on Steam, Humble Bundle (store and widget) and Itch.io. On Humble, please refresh your games library page so you can see the new update (press CTRL + F5 in your game's library).

    Saves should be 100% compatible.

    Thanks a lot to everyone who has been providing suggestions and bug reports! Let us know if you have any problem with this update.

    Here's the fixes and changes to 1.1.2:

    New
    • New Ambience sound volume slider added to the 'Game Settings' allows changing the volume of the terrains ambience sounds (e.g. birds singing in the Terran world, tornado sound in Desert worlds, blizzards in Icy worlds, etc).
    • New symbol below the system label was added to indicate when a 'Warp Interdictor' is present in a system.

    Improvements
    • When building a 'Warp Interdictor' in a colony, the tooltip will display a warning if another 'Warp Interdictor' already exists in another colony of that system.
    • The 'Meteor Showers' and 'Extreme Flares' planet special tooltips now mention that the hazardous effects are neutralized with the construction of a 'Planetary Deflector Shield' or 'Planetary Barrier Shield' in the colony.
    • The space and cost tooltips in the weapons panel in the system view now specify that the amount of space and cost is per weapon instance installed.

    Fixes
    • Fixed a bug in space combat that could result in a soft lock. This could happen when mind controlling the last enemy ship and then destroying it.
    • Fixed a bug in space combat that was causing the 'Rear' firing arc of weapons to not function.
    • Fixed an issue where some game events or leader desires rewards could grant more population bonuses than a colony could hold, resulting in more population being present than possible for a turn.
    • Fixed an issue in the Terran terrain where sometimes the 'Space Elevator' antenna could be displayed in front of the colony view 'close button', resulting in not being possible to close the colony view without scraping the 'Space Elevator'.
    • Fixed an issue in the Terran terrain where one of the building slots could not be seen, resulting in a building not being shown.
    • Fixed an issue in a couple diplomacy dialog lines where the text [LeaderName] was displayed instead of the real AI leader name.
    • Fixed a glitch in the Nova Vida Titan 'Sacrificer' where the engines installed on the moving ring were not rotating with the ring.
    • Fixed an issue that was causing the 'Bomb fallout' icon to be displayed on top of the 'Colonizable' icon in the system view.
    • Fixed several issues in the Space Culture screen. The culture branches columns and the titles were not centered and some icons were still the old ones and not updated to the final versions ('Planetary Prospectors' and 'Astro-Mining Guild' perks).
    • Fixed a bug in the production modifier by gravity conditions where the production efficiency value was not being correctly taken into account.
    • Fixed a glitch in the borders rendering which could draw incorrectly in rare occasions when a colony had too much morale penalty.
    • Fixed an issue when the AI was playing custom races, they were not using the custom race empire name, leader name and homeworld name but random names instead.
    • Fixed an issue in the empire research tooltip (beaker icon at the top of the screen) where the 'Collective Transcendance' unique ability effect was missing from the list of modifiers to the research. The value was correctly taken into account but the effect was not shown.
     

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