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I'll have to check out that thread (I've seen the DEA page before). I am probably one of the few that actually liked MoO3. I haven't played...
My main gripes were really in combat. Whoever fires first usually ends up winning. Also the fleet battles got so big, it was hard to manage. (I...
I do not think having the winner of battles be able to repair some of their destroyed ships is a good gameplay idea (makes sense in RL though -...
1. Is the discovery of the strategic resources all based in the same tech field or different fields, or discovered in some other means? 2. How...
Interesting point. It has brought me to ask you the following question: do you think 4X games based in space should support the TALL method of...
IMHO, I don't see tactical turn based ground combat fitting in with 4X games. I personally find ground combat generally takes away from fleet...
This generally means that combat takes place in another 'screen' and each side takes turns. So if you went first, you'd move and fire the weapons...
I think this is pretty possible. For example, Hearts of Iron 4 offers upgrading on mass. So I don't see why it isn't possible. :) Hopefully the...
I second the need for templates. You can name them for whatever task you want, ie: Mining Colony. Industry Colony, etc. You can even set the...
What games do you think have a good galaxy map? I like how ES looks. Very pretty. But the game was too streamlines for my tastes.
FYI, Paradox Games usually expose some of their AI via LUA. May be something to consider :)
I would like to see exploration to be interesting late game, somehow. That would definitely make things different for that X.
I agree. You will end up (if you ever finish) with a disjointed mishmash of stuff that doesn't flow well. Having a coherent yet flexible (in some...
If there is information/comm lag, is the player still able to manually open up the planet and look at the statistics in there? Or will those stats...
I didn't read this thread yet, but I just want to quickly say: I actually really like MoO3. Yeah, it has some major issues. Yeah, it doesn't feel...
What type of economical system do you think would be needed in order to do number 2?
I am curious to hear if you can give any initial few thoughts on how you'll be handling terraforming? I think, most games speed it up greatly,...
I also like the zone of thought idea, but also agree that it will likely add to the challenge of designing the game.
Perhaps looking into a modular type AI, where you could put different pieces together to form a bigger AI, and have variance between them? For...
Yeah! This is cool stuff. The galaxy is a vast space. Who knows what is out there? We should always have that desire to go out there and discover...