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1) I would like more Special Systems for ships. Not more of the same (like ECM Jammer II and III), but different ones. 2) You must either be...
Personally, I have no problem with no research overspill, on the contrary, but that doesn't solve anything, when it comes to micro-managing...
I see that differently. If there wasn't the vastly different research output in fields this wouldn't be an issue. But when you have a big negative...
There is another problem - the fact that a tech discovery takes at least 1 turn, even if you can research it with the overspill you have. This...
Well, I mean it in that way that the general tech, yes, overspill, but not more. So when I have general tech 1400 and PE bonus 1000, but weapons a...
Yeah, but you have to CLICK on the tech for that (and I don't know what happens with the overspill when I do and then redecide). Mouseover tooltip...
Ok, I think there's a problem with research overspill. My current game is with the utopia Nova and I have +909 on Planet engineering and -327 on...
I think that's already covered, more or less, with the Ruins feature.
The icon is ok, but the 5 looks a bit camouflaged. Might help, if the number was beside the icon or beside and under it, like a foootnote or so.
I really didn't see that. Well, thanks. Problem solved. :)
While it was clear that missile supply on a ship would be limited, I didn't find any information about "ammo", until I moused over a ship design...
Cool. :)
Interesting. I'll try that.
Seconded as well. The 280 map would make additional players possible, but also a different playing mode - asymmetrical starting positions. There...
I think, the tech is well placed in its slot which is the same as gravity "correction". It makes a lot of difference what you are researching...
Sorry for not looking thoroughly. :oops:
Since there doesn't seem to be a bug thread here in this forum, I report the bug here. Playing Humans at least (I don't know whether this is the...
Yes, I'd agree with something like that, sure. It would involve a different cost curve for ships and command points (probably none needed). I'd...
I'm not really intent on a discussion about the pro and cons here, but I think, Konstantine, you are wrong with a couple of your statements. MOO I...
Thanks for the quick answer, Adam. Let me first repeat that I really like the game and all the little and not so little improvements you made. In...