Buildings not leveling up spy skills

Discussion in 'Bug Reports / Tech Support' started by PlotinusRedux, Aug 15, 2021.

  1. PlotinusRedux

    PlotinusRedux Lieutenant

    Posts:
    141
    Joined:
    Aug 6, 2019
    In my current game none of the 3 buildings that are supposed to grant or level up spy skills or cause a spy to approach the empire have actually done so.

    The situation is that all my leaders have all their secondary skills filled so none can learn a new one and there are no spy leaders available.

    However, I do have leaders with spy skills at basic and advanced levels and none of those leveled up--just nothing happened at all.

    The text does say "up to 2 leaders..."--does that mean it's random by design whether any level up? If not this seems to be a bug.

    I've attached the game where the Galactic Surveillance Network will be built upon hitting next turn. There are 2 colony leaders with 1 spy skill at basic and one colony leader with 2 skills at advanced--all the ship leaders are already maxed out.
     

    Attached Files:

  2. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
    4,846
    Joined:
    Sep 9, 2016
    Yes, there was a bug in how the spy leaders gained skills from buildings/events where if no leader could learn new skills, even spy leaders with non-expert skills could not improve their spy skills. The good news is that this only happened if no leader could gain a skill, which was the case in the save you provided.

    In any case, this was resolved and a fix will be available in the next update. Thanks for the report and the save.
     
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