Hot posts in thread: State of the Game and Call for VIPs

  1. Jeff Graw

    Jeff Graw Cadet

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    Oct 30, 2016
    I'd love to help you guys out. Full disclosure I'm working on my own 4X game (Dominus Galaxia), although that game is more of a MoO 1 spiritual successor than a MoO 2 one so there shouldn't be too much overlap.

    The main reason I'd like to become a VIP? It's because from what I can see so far, you guys have a very large emphasis on design, more so than most other 4X projects, and I can think/talk about 4X design until I'm blue in the face. Keep in mind, my agenda is to maximise strategic depth and minimise non-strategic busy work, which will most likely butt heads with some of MoO 2's sacred cows.

    Why would you want me as a VIP? Well, I'm something of a Unity wizard, so in addition to design I can assist in a technical capacity. For example, in your sixth screenshot the angled screen space camera UI elements have ugly aliasing at the top and bottom. This can be fixed easily, without any need for anti-aliasing. Simply add a row or two of transparent pixels to the aliased edge of the texture, and filtering will take care of the rest.
     
    • Agree Agree x 1
  2. SugeBearX

    SugeBearX Cadet

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    Oct 24, 2016
    I would love to have a crack at alpha/beta testing this game. I have been beta testing games for nearly 20 years (Yeah, I'm old...) and I believe I have provided a lot of valuable feedback over those years. One warning though...I am particularly hard on UIs. I tend to drive folks to distraction with requests for UI fixes and tweaks. There's nothing more important than how players interact with a game, it can make the difference between a wonderful experience and a drink coaster...there I am showing my age again... :)

    Anyway, I have time on my hands at the moment so I would love to be considered for a spot on the VIP testing team.
     
    • Agree Agree x 2
  3. Misstral

    Misstral Cadet

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    Oct 14, 2016
    I am interested in joining your program. I am a long-term player of space games and have fairly extensive experience with application testing.
     
  4. tindrli

    tindrli Cadet

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    6
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    Oct 20, 2016
    Count me in. I would like to join VIP program
     
  5. Iwbtone

    Iwbtone Cadet

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    Mar 28, 2017
    ;) got it !
     
  6. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    Sep 9, 2016
    Right, posting here or on the blog site is the same.
     
  7. Iwbtone

    Iwbtone Cadet

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    Mar 28, 2017
    Ops...just found forum account here is separate from the main spacesector site.
    I have posted a reply there. So I think no need to post here again,right ?
     
  8. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

    Posts:
    4,847
    Joined:
    Sep 9, 2016
    Project Space Sector. A spiritual successor to Master of Orion 2.

    We're on a quest to make a great turn-based space 4X game that captures the feeling of Master of Orion 2 and still manage to offer something new.

    If you believe this is the game for you, your opportunity to jump on board is now here!

    Status Report, as of March 28th, 2017

    The vision for the game is established and most of the gameplay systems are already implemented, some in a more complete shape than others.

    The game is playable, however some systems are still not implemented. Examples of these include: starbases, bombardment, ground combat, ship refit/upgrade, espionage, race customization and events.

    There’s still no AI, or very minimal at this stage. A rudimentary AI is in place to help support the diplomacy and space combat auto-resolve functions. Very basic stuff still.

    The AI work will start as of now and is expected to endure for the next 3 months or so where the plan is to have basic AI functionality ready for the public pre-orders with instant access, to open somewhere in the summer.

    We find that the UI is serviceable at this stage and we expect it to improve a lot during the course of development.

    All the art assets in the game are still placeholders. A first round of art procurement will start now and all assets will be replaced or completed when we launch the pre-orders. Further art and final assets will be procured with the funds raised from the pre-orders.

    The major changes since the last report from October 2016 include the following: - new music tracks (credits to our forum member Vivisector 9999), a new building that boosts culture, 2 new leaders, more space monsters, auto-resolve function inside space combat, trade goods, miniaturization, many UI enhancements, new "low quality" models to test different ship styles and shapes, and a lot of bugs squashed.

    On February 17th, 2017 we launched the "VIP Session", a closed playtesting program where several people from the community were invited to have access to the current build in order to help us playtest the game and tell us their thoughts and suggestions for improvement.

    We received a ton of great feedback from the VIPs which has helped us a lot on shaping the game further and improve it to what we think is a good state for a Pre-Alpha.

    Call for VIPs

    We can't thank enough to our current VIPs. They have been awesome. The quality of the feedback has been great and the game will no doubt be much better due to their contributions. They will forever be associated with helping the development of this game, on its quest to develop a worthy spiritual successor to Master of Orion 2.

    The game is shaping up quite nicely, but it's still in rough shape in many areas and far from completion.

    If you're interested in becoming a VIP, we're interested in having you, as we are now issuing a Call for VIPs! We want to gather feedback from more people, and now would be a great time for you to start providing hands-on feedback while the game is still in its early Pre-Alpha stage.

    As a VIP, you'll have access to the game immediately and can start telling us what's good, and what's not so good, in order to help us ensure we deliver a great game in the end for everybody.

    A special VIP forum is already set up for all the VIP discussions where there will be instructions on where to download the latest build.

    By being an active VIP, and by that we mean that you can provide some feedback on the forums and possibly engage with other fellow VIPs, you'd also have the game for free when it releases as for all subsequent DLC and expansions that may come afterwards. You'll also be included in the game credits.

    How to Apply for a VIP spot

    To apply for a VIP spot you only have to do three simple things (with step number 3. being optional):
    1. Leave a post below stating that you wish to join the VIP program
    2. Register the Project Space Sector (the game) newsletter (click the link and check the newsletter form on the sidebar to the right) so that you can stay in touch with further news about the game development (this is a different newsletter from the old SpaceSector.com blog one)
    3. [OPTIONAL STEP] Tell us why you think you should be considered to be a VIP for this game
    Example of how you should post your comment below to become eligible for selection:
    Note (*): If you don't want to specify your email contact, send me an email with the username you used in the post, so that I can track you and get you running for a spot.

    And, that's it, you're in and ready to be considered for selection!

    We expect to pick up around 20 more people very soon to join the VIP program at this stage, so if you're interested hurry up and apply today. We may have more VIP calls in the near future (to be decided) up until the summer, so even if you don't make it in this first wave, maybe you can be picked up on a hypothetical next wave. If you're selected, we'll contact you to get you all set up.

    So, what do you say?

    Thanks!
    Adam Solo & MalRey
    The Dev Team

    Screenshots (click to enlarge)
    (graphics are not final)

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    Last edited: Mar 28, 2017