Tolerant Question

Discussion in 'General Discussion' started by PlotinusRedux, Jul 25, 2021.

  1. PlotinusRedux

    PlotinusRedux Lieutenant

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    The Tolerant racial attribute says "Negative pop growth from race eliminated for pops in ideal biome and gravity."

    I thought that would referred to the penalty for "pop pressure", but playing a custom race I'm still getting that penalty for my home planet which of course has an ideal biome and gravity.

    So what does it mean?
     
  2. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    Tolerant allows a race which has a negative population growth trait (-25/50% POP Growth) to ignore that penalty when in an ideal biome and gravity.

    The Moltar are a good example of this. They have -50% POP Growth, but because they are also Tolerant, this penalty is not applied when they are living in ideal conditions (like their homeworld).
     
  3. PlotinusRedux

    PlotinusRedux Lieutenant

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    @aReclusiveMind Ah, so it means exactly what it says--I didn't think of it applying to the just to the population malus racial pick.

    An unrelated question--spinal mount weapons have unlimited range, but a spinal mount beam weapon still shows min and max damage--do spinal mount beam weapons still have damage reduced with range? If so, is the drop off at the same rate as a HVY beam weapon or what?
     
  4. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    Yes, spinal mount beam weapons have damage reduced with range. The damage drops off at normal rate for beam weapons, i.e. non-HV.
     
  5. PlotinusRedux

    PlotinusRedux Lieutenant

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    So at 25+ squares a spinal mount beam weapon does 0 damage (4% damage drop per square)?
     
  6. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    At 25+ squares the spinal mount beam weapon keeps doing a consistent amount of damage, as if it were 25 range (and it's not 4% damage drop per square). It's as if the beam potency doesn't get reduced further after that point for spinal mount.
     
  7. PlotinusRedux

    PlotinusRedux Lieutenant

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    D'oh, for some reason I suddenly forgot beams had a minimum damage > 1. That makes more sense especially with the min damage multiplied for the spinal mount.
     

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