Update 1.2.1 Released

Discussion in 'Releases' started by Adam Solo, Nov 25, 2020.

  1. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    Hello everyone!

    It's been almost a week since we launched the Natural Law expansion and the free 1.2 update! The release went very well. Many people have bought and are playing the game right now. We hope you are enjoying the new expansion and the new update!

    In the meantime, we've been listening to your feedback, so here's a patch that adds a few important improvements and fixed some issues. This update is available on Steam (it will auto-update) and DRM-free on Humble Bundle and Itchi.io (check for the latest version 1.2.1 on those stores).

    Saves from version 1.2 should be 100% compatible with this new update.

    If you have feedback or find any bug please let us know on our official forums, on the Steam forums, on our Discord server or if you prefer just send an email to contact@praxis-games.com with a save and the Player and Player-prev log files you can find in this folder for bug reports: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG\

    Thanks a lot to everyone who has bought the game and has been providing feedback!

    Have fun!
    The Development Team
    Praxis Games


    VERSION 1.2.1 (changelog)

    GAMEPLAY
    • Emigration now possible from colonies with maximum population capacity.

    UI / GRAPHICS

    • Now possible to alternate the fleet set for the Human default race directly from the new game screen.
    • The ideal biome habitability icon is now displayed with a green teal tone in the planets overview panel, to help differentiate the ideal habitability (green) from hostile habitability (red). Hope this helps the colorblind folks.
    • Information added to desire to captain a certain type of ship tooltip clarifying that the leader's ship cannot be destroyed or captured in battle for the leader's desire to be fulfillable.
    • New alternative dark brown color for the Nova added to replace the previous alternative grey color, which was too similar to the main color of the Cerixx.
    • Internal log viewer toggle removed from the game settings.
    • Colonization possibility tooltip now also shown on the planets overview panel (planet icon and name).
    • Information added to the boarding panel to clarify that boarding actions can go with up to 50% of the currently available marines.

    BUG FIXES
    • Fixed a bug that was allowing player's ships to sometimes flee when in 'Auto-Combat' mode even when they were instructed not to.
    • Fixed a bug that was causing the AI to not trigger the 'Stellar Blast' titan ability when missiles were on the battlefield. The AI was only using the ability when fighters or bombers were present.
    • Fixed a bug that was allowing ships to move again when clicking a new destination when this was done very quickly after all their potential movement range was exhausted for that turn.
    • 16:10 Monitor Research Screen UI misalignment fixed (reset queue widget was on top of tech ETA text).
    • Typo fix in the description of the Neutron Beam, it needed a space after "Moderately powerful beam weapon".
    • Fixed a bug that was allowing the 'Violent Tectonics' planet special to sometimes be present in Eco 3 planets.
    • Fixed a bug that was causing the Ultra techs' level 2 to cost the same as level 1. The 2nd level costs 2x the base RP, the 3rd costs 3x the base RP, and so on.
    • Fixed an issue that was causing the population pressure modifier to show the wrong percentage value in the population growth tooltip. The calculations were correct, only the tooltip information was wrong.
     
  2. KarasLegacy

    KarasLegacy Ensign

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    The emigration change is great! Its one I had always wanted to see fixed but just never though important enough to mention, so I'm happy to see it.
     
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  3. vmxa

    vmxa Commander

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    I really think the game is so much improved. I wonder, if you have had any thoughts about auto survey. I am playing on huge and want to automate the survey ship, but no option. If here was one, if would be tricky due to monsters. Known ones, could be dealt with by skipping that site.

    The auto explore/mapping does not actually interact, so it is fine. It is also restricted to where it can search. Even limiting the survey ship to the area the explorer covers, could be an issues (maybe). I am not sure if that area would always have had monsters exposed, if so then that would work.

    I was considering do a gigantic, but I would really need an automated survey function.

    Glad to hear people are playing the game, that is what is needed to get the word out. More LP's on Y/T would be useful as well. I found four, two my ISG.
     
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  4. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    We're doing our best to get some videos up, even if they're our own. :)

    It's a challenge getting coverage as an indie game even at release, nevermind post-release. We're doing our best though and we've had a good community response since launching Natural Law.

    Space Game Junkie has a series going right now and Explorminate put up a couple of episodes. There are a few one off videos up as well. We're tracking them here.
     
  5. vmxa

    vmxa Commander

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    Yeah I watched Space Junkie, not watched Rob's of Explorminate yet.

    BTW nothing wrong with dev's putting out LP video. The community just wants to see some game play. I would say now that you have an LP with explanations of the workings, just make any new ones with just the like any others make them.

    MY .02 is most that stumble into them are looking for space games and want some semi tough games and a few really tough ones. I tend to not watch those by people I know tend to only play one or two episodes and abandon the game.

    Even by people I like to watch such as Quill18. He finishes game his main fans like, but not the to others.

    Anyway I hope this is sort of coherent.
     
    Last edited: Nov 26, 2020
  6. Adam Solo

    Adam Solo Developer Administrator Grand Admiral

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    An auto-survey feature would be nice. I've added this to the big list of items to consider at some point. The list is quite big at the moment, so no promises can be made, but we'll see.
     
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