What games are you currently playing?

Discussion in 'Off-Topic' started by TimmY, Oct 15, 2016.

  1. TimmY

    TimmY Cadet

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    I'm playing Endless Legend and a bit of Civlization V. Endless Legend is awesome!

    I'm also getting ready for next week.
    Civilization VI is coming! :)
     
  2. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    Good question! I'm trying to avoid getting into anything too involved right now...

    With Civilization VI, Total War: Warhammer The King and the Warlord DLC & FLC Prophet Wurrzag, and Stellaris' Heinlein patch & Leviathans all out in the next week, I'm not expecting to get much done for the next several weeks.

    Then, on November 10th, I plan to start playing the new RPG from Obsidian and Paradox, Tyranny.
     
  3. echo2361

    echo2361 Cadet

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    Currently all in on ES2 Alpha. I've got Endless Legend Tempest, but I'll wait to play that until I'm feeling in more of a fantasy mood as I'm currently on a space gaming kick with my limited free time. I'll definitely be checking out Stellaris' Heinlein patch and DLC next week though.
     
  4. Fafrin

    Fafrin Cadet

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    FTL on I pad,just got Endless legend Tempest,waiting for Hienlein patch and will wait awhile for ES2 which I'm really looking forward too as I enjoyed ES1 playing many hundreds of hours,happy days
     
  5. Edward the Hun

    Edward the Hun Moderator Lieutenant

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    Honestly, I'm waiting for Civilization VI and Stellaris' Heinlein patch with the Leviathan DLC. I got TW: Warhammer too but I don't think I will get a chance to dive into it with those first two coming out at the same time within a day of each other.

    Till then I been playing Gothic Armada and Witcher 3, recently got a new PC that can handle those games so I am catching up on them. Played a bit ES2 but I want more meat added to it before I dive more into it. Oh and the odd Company of Heroes 2 skirmish game when I want to blow up some Krauts.
     
  6. DeLastOne

    DeLastOne Cadet

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    I just bought wasteland 2 last night and already got 12 hours playtime :) I am loving it. It is like playing fallout all over again but with better graphics and controls...
     
  7. rxnnxs

    rxnnxs Ensign

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    Elite Dangerous
    MoO3
    Star Ruler 2
    Starbound
    Supreme Commander: Forged Alliance (Forever)

    -----

    FTL is really good, but it would have made mor fun if we could explore the universe instead of escaping the pirates
     
  8. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    I own this one, backed it on Kickstarter actually, added it to my Steam account and... sadly haven't even installed it. I need to go back and play it at some point. I should do that instead of picking up a new RPG like Tyranny next month... but I'm weak and need to scratch that "cult of the new" itch. I have quite a backlog of RPGs at the moment unfortunately.. at least 6 either unplayed or left unfinished. Some day...
     
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  9. The Asgard

    The Asgard Cadet

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    Titan Quest Anniversary Edition, awesome game. With a bit of Star Drive 2 and Infected Planet.
     
  10. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    Titan Quest is one of my all time favorites. As much as I enjoyed Diablo II, Titan Quest was even more engrossing for me. I haven't checked out the anniversary edition, but I spent hundreds of hours in the original + expansion. I've also got a couple hundred in Grim Dawn. Highly recommend if you haven't checked it out and enjoy the Titan Quest engine and system.
     
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  11. The Asgard

    The Asgard Cadet

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    The Anniversary Edition is a HD remake. Plenty of bug fixes, some new content and optimisations. Full support for ultra wide monitors. Free upgrade for existence owners.
     
  12. Finestra

    Finestra Lieutenant

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    Grim Dawn, Divinity original sin 2,Polaris and Stellaris
     
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  13. DeLastOne

    DeLastOne Cadet

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    They announced the 3 already and there will be multiplayer in it. I think it is for 2019 anyway so you have plenty of time to finish the 2 :) Let me know if you start and have question. I am always stiuck at it but it is so nicely done :)

    Just a piece of advice though. Be careful about what your do with your character build. but again the charm of those kind of games is the Trial and Error all around them :)
     
  14. Laurence

    Laurence Cadet

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    I've been in limbo since Diablo III season 7 ended. Hopefully in about 30 hours I'll be playing Civilization VI.
     
  15. tindrli

    tindrli Cadet

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    currently having a blast with "nexus jupiter incident"
     
  16. aReclusiveMind

    aReclusiveMind Developer Grand Admiral

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    I'm pretty pleased that for the past week or so, at least since Civilization VI released, I've been able to dedicate my PC gaming time to it without getting side tracked. It's fun, but the AI needs some work if it's going to offer a challenge to most veteran players. I am by no means a Civ expert, but I just won a pretty risk free Deity difficulty game. As it is the highest difficulty, I was pretty surprised to find the AI failing to take advantage of my near non-existent military mid/late game. I might start a third session, but I'll probably wait for a patch now.

    I was hoping to get a key for Gwent: The Witcher Card Game as the closed beta started last week, but I've had no luck so far. I signed up back in mid-September. As someone who is also a fan of CCGs, I see a lot of potential in it and am excited to do some deck building whenever I get my hands on it.

    Next up I'll either dive into Stellaris or Total War: Warhammer I suspect.
     
  17. Cybermantas

    Cybermantas Cadet

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    Good to see someone playing Polaris. I feel that game didn't get enough recognition (over competition or Stellaris let's say).

    On Polaris as an unrelated topic, my personal preference in a space game has been combat. If this is backed with detailed ship-design, it's even better. With this context, I like Polaris for the following reasons:

    1. Decent exploratory phase - Lots of stars to cover. Fuel restrictions require to come back. Limited varieties of planets (Earth-like, Ocean, 2-3 types of inhospitable planets which can be colonised with technologies). Overall fast paced.
    2. Fancy research terms with interlinked tree - Lots of techs to be researched. Divided into fundamental sciences (Maths, Physics, etc.) and Applied Sciences (Specialised fancy technologies that you research). Gives you a nice dose of realism. Mostly equipment/weapon based advances. Very limited in terms of productivity enhancements

    The really funky implementations are the following

    1. Very limited colony building and management, mostly automated - Having played so many 4X games, I have grown tired of city building. City building is best left to Civilization or earth/planet based games. Space is for fighting (personal opinion). I like MOO1's implementation the best - 5 sliders. This has something similar - 3-4 categories of buildings - either farms for food, factories for production (land factories and orbital factories), 6 kinds of mines for raw materials needed, R&D labs and defense/misc. buildings. No need to spend loads of time figuring out how best to maximise efficiency. You can decide to have whole planet focus on one activity (planet specialization is a thing) and you are home.

    2. Ship design - I love love the ship design. Gets a bit tiresome after a while (only because one is trying to fit in one additional equipment in a spaceship floor), but the amazing thing is what they have managed to achieve with respect to old weapons vs new weapons. By default, old weapons turn out to be less efficient in terms of power (and hence spaceship cost) vs new weapons, BUT, new weapons require rare metals (bringing us to the mines we mentioned earlier) which could be in short supply. So, over a long term, no technology is completely outdated, because even though it may be inefficient, its cheaper. MOO1 also had something similar which was reflected via "miniaturization", but this is a better implementation.

    3. Combat - What all of the above results in is a fast paced game, where exploration and colonization phase do not take up too much time and allow you to spend more time on planning space conquest and space battles. Space battles are unfortunately real-time, but with speed settings of 0.5x to 64.0x and ship weaponry attributes such as direction, ranged, shields, hangars, etc. all being taken into account, I think its a great experience.

    Sorry for the long off-topic post. Just thought Polaris doesn't get enough recognition for doing a few things differently and well. It may not be a pure 4X or appeal to the larger group of 4X players, but for a combat oriented crowd, it is a must check-out.

    Back on the topic, I spend my time on Dota 2 and Witcher 3. Waiting for a great 4X or a nice simulation (business, tycoon, city building) game to come about.
     
  18. IvanK

    IvanK Lieutenant

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    I guess everybody is busy with winter holidays :)
     
  19. Konstantine

    Konstantine Grand Admiral

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    Hi Ivan K, hope your holidays are great.
    Doing the family thing these days but also had a chance to dust off a very old (8 bit) game that I used to play years ago. It seems that (with minor modifications), it could easily provide a game like Project Space Sector, a fun and quick tactical turn based ground combat component . With some luck, I will soon submit the idea here to see the reaction.

    Until next time, wishing everyone here and their loved ones a happy and healthy holiday season.
     
    Last edited: Dec 27, 2016
  20. IvanK

    IvanK Lieutenant

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    Me to, was spending time with family so no big forum activity from me either. After all these days I managed to finished a game of Starscape (360° space shooter where you can research equipment and design your ship) I've been sporadically playing last two months. And played another game of MoO 2, in last few runs AI (impossible difficulty) had laughably weak shields so I thought I could punish them with ion cannons but no, AI decided to play for real. It kept me on my toes for 400 turns, I had to reload twice (hyperspace flux while getting attacked is huge RNG cheese) and Mrrshan surprised me large fleet of high accuracy, high evasion (~240 beam defense from racial traits and cloaking device) doom stars with stellar converters. I had to resort to mauler devices.
     

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