Interstellar Space: Genesis is a spiritual successor to Master of Orion 2, the turn-based space 4X strategy game from the 90’s that we love so much.
This will be a faithful successor, that is true in spirit to the series. We believe that by sticking to its fundamentals we will please the fans who want to feel the atmosphere and that “feeling” of Master of Orion 2, but also want to experience something new and fresh, with all the complexity and depth of a big 4X game.
The game is being created by the two developers of Praxis Games, a young development studio devoted to making great strategy games with deep and complex gameplay for a diverse set of settings and themes. We strongly believe in good and solid gameplay first, community-driven development, product quality, transparency and extensive client support to keep our clients as satisfied as possible, so that we can keep making great games for them for a long time to come!
Turn-based tactical combat: We keep with the Master of Orion 2 formula but with some novelties for an even deeper and satisfying experience.
Ship design: customize your ships, send them to battle and witness the results of your creation in action with full control!
Free space-based movement with range limits: Your ships can travel to every star as long as there’s no celestial object in the way and the destination is in supply range.
Race customization: Design your own races with their advantages, disadvantages and special abilities for increased fun, variety and challenge.
Leaders: Leaders have not only abilities but also traits and desires for additional personality. Leaders accumulate experience, level up and you can choose which primary skills they improve and even which secondary skills they obtain or upgrade.
Deep colony development and terraforming: You can see the colony close, see the buildings there. You can build planetary improvements, empire projects and even wonders. The worlds are procedurally generated. So, each game will have different planets and terrain views. You can see your planets evolve, and no planet is equal!
Random tech trees: Not all techs are present in every game and players may have different tech trees in each game. Discover research artifacts that boost certain research fields and unique techs that can only be found in derelicts or ruins exploration.
Races with different ideal planet types: Play with races that prefer different environments since they have different biochemistries, unique abilities and special characteristics.
Rich and reliable diplomacy system: You can make and break treaties with the alien races for trade, mining rights, research treaties and alliances. Expect lots of personality, a reliable system (player understands what’s going on) and meaningful and real cooperation.
Varied and deep exploration mechanics: A more realistic galaxy, with black holes, neutron stars, exotic stars, brown dwarfs, white dwarfs, nebulae, asteroid belts and rogue planets, all playing a role in our gameplay model. Some of which will need to be revealed as you play!
Define your space civilization wants and desires: Shape the way your empire explores the stars and develops by choosing which cultural path you shall take in each game. Will you be an adventurer, a tycoon or a knowledge seeker?
Deep economic model: Mine asteroids for minerals, volatiles or study them for research. Exploit interstellar tourism and research and strategic resources that unlock new key technologies and provide other advantages.
Espionage: Steal technologies, conduct sabotage and frame others!
Note: All but the Espionage and Race customization features are already implemented at Pre-Alpha to some extent. Of course, some aspects of the different systems, as for some of their content is still under development and missing at the time of this writing (Pre-Alpha).