Interstellar Space: Genesis is a turn-based space 4X strategy game where you are the emperor of a space faring civilization. You will explore the wonders of space, colonize other worlds and expand your empire across the stars where mysteries await you. You will discover that you are not alone in the universe. And, when you meet other sentient species, what will you do? Will there be peace, or will you go to war?

Interstellar Space: Genesis is heavily inspired by Master of Orion 2: Battle at Antares, the awesome turn-based space 4X strategy game from the 90’s, and reference in the genre. The game is being developed following a “classic meets the new” approach where the best parts of MoO2 are kept and we’ll be improving the experience to today’s standards while also offering something new.

In that regard, ISG is a spiritual successor to Master of Orion 2, imagining where the series could have gone from there, now offering a new twist and experience to a successful formula! So, come aboard and join us on the forums to ask us questions or share your thoughts where you will find a passionate community that also loves the Master of Orion series and wants to see where the classic formula will go next!

The game is being created by the team behind the former sci-fi strategy games news website SpaceSector.com, headed by the two developers of Praxis Games, Adam Solo and MalRey, a young development studio devoted to making great strategy games with deep and complex gameplay for a diverse set of settings and themes. As for our vision and values, we strongly believe in good and solid gameplay first, community-driven development, product quality, transparency and extensive client support to keep our clients as satisfied as possible, so that we can keep making great games for them for a long time to come!

Game Features

Turn-based tactical combat: We keep with the Master of Orion 2 formula but with some novelties for an even deeper and satisfying experience.

Ship design: customize your ships, send them to battle and witness the results of your creation in action with full control!

Free space-based movement with range limits: Your ships can travel to every star as long as there’s no celestial object in the way and the destination is in supply range.

Race customization: Design your own races with their advantages, disadvantages and special abilities for increased fun, variety and challenge.

Leaders: Leaders have not only abilities but also traits and desires for additional personality. Leaders accumulate experience, level up and you can choose which primary skills they improve and even which secondary skills they obtain or upgrade.

Deep colony development and terraforming: You can see the colony close, see the buildings there. You can build planetary improvements, empire projects and even wonders. The worlds are procedurally generated. So, each game will have different planets and terrain views. You can see your planets evolve, and no planet is equal!

Random tech trees: Not all techs are present in every game and players may have different tech trees in each game. Discover research artifacts that boost certain research fields and unique techs that can only be found in derelicts or ruins exploration.

Races with different ideal planet types: Play with races that prefer different environments since they have different biochemistries, unique abilities and special characteristics.

Rich and reliable diplomacy system: You can make and break treaties with the alien races for trade, mining rights, research treaties and alliances. Expect lots of personality, a reliable system (player understands what’s going on) and meaningful and real cooperation.

Varied and deep exploration mechanics: A more realistic galaxy, with black holes, neutron stars, exotic stars, brown dwarfs, white dwarfs, nebulae, asteroid belts and rogue planets, all playing a role in our gameplay model. Some of which will need to be revealed as you play!

Define your space civilization wants and desires: Shape the way your empire explores the stars and develops by choosing which cultural path you shall take in each game. Will you be an adventurer, a tycoon or a knowledge seeker?

Deep economic model: Mine asteroids for minerals, volatiles or study them for research. Exploit interstellar tourism and research and strategic resources that unlock new key technologies and provide other advantages.

Espionage: Steal technologies, conduct sabotage and frame others!

Note: All but the Espionage and Race customization features are already implemented at Pre-Alpha to some extent. Of course, some aspects of the different systems, as for some of their content is still under development and missing at the time of this writing (Pre-Alpha).