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IMO it greatly simplifies game design and game play. UI is less cluttered as it does not need to provide an options to build lower tier buildings...
I personally either like all the features you've listed or am neutral towards them, with the exception of immigration/emigration. I really don't...
Please disregard my report - I've just noticed that tooltip for the tech lists available modifications, and Disruptor Beam is documented not to...
I just researched the disruptor beam and I expected to install it as spinal mount on my titans, but the weapon does not have the mod. That is...
Thank you Adam, great to hear you fixed this and that other bug with Divide by Zero event.
BTW I forgot to mention that I play game version 1.3.4
Turn 164 turned out to be rather buggy :-). My game version is 1.3.4 and here are the steps to reproduce: * Load the attached Turn 164 save file...
I attacked a Cerixx fleet and the battle rougly followed the following scenario: my ships and thiers fired at each other during turns 1 and 2....
Adam, thanks a lot for explaining the contact rules. I am afraid having them reflected in documentation would not help in my case, as I was...
I've finally got contact established on turn 155, though I have no idea what triggered it. The contact establishment reproduces - just load...
I have no contact with Nova after they established outposts within my range. Use attached save from turn 129 to reproduce. Just load the save and...
Thank you for explaining that feature. I guess the hardest part will be finding place where it can be documented, as otherwise culture is quite...
Oh, wow, I did not consider that leader's desire could cause it. Indeed it is reflected in the derire's description, I just never noticed it...
1. Load attached save from turn 85. 2. Pick exploration target and then hit "next turn" button. 3. On the next turn Sol / Earth produces a colony...
Please see the attached save of turn 24. Here the top panel says that I still have to wait for 8 turns for the next culture level up. But instead...
I observe two things which I am not sure wether are bugs or features. Both happen on captured planets. 1. Both planets have "-10 from leader...
Basically what the subj says: 1. Build an automated factory on a planet 2. Switch some asteroid belt to production exploitation and send the...
Thank you for clarifying that the last two items are designed behaviour.
And another cosmetic bug. On galaxy screen in left Overview panel click on "Strategic Resources" tab. If you have fully surveyed gas giants...
And I've just found another cosmetic bug on Empire Overview screen - the "diplomacy modifier" here does not account for leader traits. I have a...