Hello everyone!
I’m happy to announce that the new and free 1.6.3 Beta update is now available and ready for public testing on Steam’s unstable Beta branch!
Here are the changes of 1.6.3 Beta. But first, here’s how you can try it for yourself before it goes public.
I Want To Try It and Provide Feedback!
Excellent! I’m looking forward to it!
As of posting of this dev diary, the 1.6.3 Beta update will be live on Steam.
Please note that the 1.6.3 Beta is an optional beta update. You have to manually opt in to access it.
In your Steam library, right click on Interstellar Space: Genesis -> Properties -> Betas tab -> select the “unstable – Unstable Beta Branch for Testing” branch. The game will update and you’ll be able to start playing with the new additions and improvements.
Version 1.6.3 Beta – Full Release Note
NEW
- New option for ‘Fewer’ Planet Specials found in systems, between ‘Few’ and ‘Average’.
GAMEPLAY
- Now possible to choose a higher level eco-engineering development if the technology is available to allow for it. There is no need to develop eco-engineering in sequence now (e.g. Enhanced Ecology -> Advanced Ecology -> Gaia Uplift).
UI / GRAPHICS
Base-Game
- The ‘Representative Solar System’ option choice now persists. If player sets to ‘OFF’ it will remain so, until set to ‘ON’ again.
- Now possible to decrement (and not only increment) the number of players in the ‘New Game’ setup screen. Holding the ‘Shift’ key while left-clicking with the mouse decrements the number of players.
- Now also possible to decrease and cycle back on the difficulty level and galaxy size in the ‘New Game’ setup screen, also by pressing and holding the ‘Shift’ key while clicking.
- Now, the ‘Score Victory’ shows “unlimited turns (Score Victory off)” in the ‘New Game’ setup screen when this victory condition is disabled. Before, it was not obvious the game could have unlimited turns when the ‘Score Victory’ was disabled.
- Changed the ‘Quick’ leader trait’s text from “+1 Initiative on Level up” to “+1 to Initiative Level ups”, to clarify that the level ups occur each time the ‘Initiative’ skill is increased.
- Changed the ‘Genius’ leader trait’s text from “+1 to Primary Skill of Choice on Level up” to “+1 To Primary Skill Level Ups”, to clarify that the bonus is obtained on each level up to a primary skill of choice and not a freely assignable second primary skill point level up on a different skill.
- Note added to the ‘Galactic Knowledge Exchange’ wonder tooltip to clarify that the benefit of obtaining technologies from others requires the technology to have been actively researched by the other empires. i.e. researched by the players and not obtained by other means.
- On-leave leaders now displayed at the end of the leaders’ list in the ‘Leaders Management’ screen.
- Note added to the “Research Treaty” tooltip to clarify that technology exchange becomes possible when a research treaty is established. The same goes for the “Trade Treaty”. The tooltip explains that trading strategic resources between the two empires also becomes a possibility when a trade treaty is established.
Evolving Empires
- The notification on a minor civilization just being surveyed now clarifies the immediate bonus is obtained exclusively by the empire which finished the surveying (surveyed reward). It also clarifies that the new permanent bonus is the ‘surveyed bonus’, which is shared with anyone who who access to the minor civ.
- Note added to the ‘Random Culture Perks’ option in the ‘New Game’ setup screen to clarify that every player in the game will have a culture tree which is arranged differently from the other players.
- Moltar affinity’s ‘Extreme Transformation’ tooltip now clarifies that the bonuses apply to all colonies of the empire, regardless of the species that lives there.
BUG FIXES
Base-Game
- Fixed a bug that was allowing the ‘Chaos Chain’ unique derelict tech to be found more than once, in ruins and/or through galactic events.
- Fixed an issue that was causing the end of game score to not match the score shown in the ‘Hall of Fame’. This discrepancy was present in all victory conditions except for ‘Election victory’.
- Fixed a bug that could sometimes display ‘Defeat’ in the ‘Hall of Fame’ when the player actually won an alliance victory.
- Fixed a glitch that was causing the text label on distance between star systems (‘distance measuring tool’ feature) to appear behind some icon graphics in the galaxy map.
- Fixed a bug that was causing the AI to stop firing some weapons in auto-combat in rare occasions.
- Fixed a series of bugs involving the ‘Salvage’ combat operation. First, the auto-resolve action issued from inside manual combat was producing double the results for the winner. Secondly, money and techs were not being added to the player who did the actual salvaging operation in combat (only what was left in battlefield was added, and only if the player won). The ‘Salvage’ operation now works as intended.
- Also related with the ‘Salvage’ bug above, leaders are now salvageable from combat, as designed, and now working properly. During combat, there’s a chance a leader will drop in their pod after their ship is destroyed, and can be captured.
- Fixed a glitch that was sometimes causing the “allowed movement positions” of a ship to not be updated after destroying an enemy ship, which would not allow a ship to immediately move to a position where the rival ship once was.
- Fixed a bombardment report issue where the number of population killed would be under-reported by one when the colony was destroyed.
- Fixed a rare game freeze when the planet’s last POP was bombed in very particular circumstances.
- Fixed a rare game freeze caused by a the ‘Galactic Council’ convening when everyone else had surrendered, and only the player was left in the game. The game was over at that point, but deciding to continue playing the game did not disable the ‘Galactic Council’, as it should.
- Fixed an issue that was allowing the ‘Leaders Management Screen’ (F6) to open in the background when the ‘Ship Design’ screen was already open, but nothing was shown to the player.
- Fixed a rare glitch that could cause a minor civilization to be shown as present in a system when in fact it had been assigned to be removed by the game in the game generation process but not actually cleared from the system, as it should.
- Fixed a glitch that could show a possible sabotage job on a system where one wasn’t possible. This was a UI glitch from a previous showing of a real sabotage job possibility on a different system, the player clicked before the glitched one.
- Fixed an issue that was causing the ‘Asteroid Belts” overview panel to reveal the identity of an AI player with whom the player has not made contact yet. Now the asteroid belt name in the system view shows “unknown empire”; the asteroid belt name in the asteroid belt overview panel shows “unknown empire”; and the outpost icon, also in the asteroid overview panel, also displays “unknown empire”.
- Fixed an issue when displaying a notification group of multiple minor civilizations being detected in the same turn. A blank icon would appear when grouping notifications (‘Settings’ -> NonCritical Notifications -> Grouped). Now displayed correctly when the notifications are grouped and when de-grouping them.
Evolving Empires
- Fixed a bug in the ‘Multi-dimensional’ evolution perk tooltip. Now the tooltip informs the morale penalty obtained from the specific empire towards the player’s empire, and not of said empire towards another. Also, the player now receives the penalty from that specific empire, and the penalty the AI empire is receiving from the player.
- Fixed a rare bug that could block game progression when the ‘Investigation’ unique ability was used by the player. Erroneous notifications could appear as a result of the decision of dismissing caught leaders.
- Fixed a bug where sometimes a player could receive a notification informing a minor civilization had been surveyed by another empire when the minor had already been destroyed.
Terrains Pack
- Fixed a colony visual glitch in one of the Terran terrains where a building could be “half buried in a rock”.
Compatibility note: Saves from previous versions may be compatible with 1.6.3 beta. However, it is advisable to start fresh new games to benefit from this update’s changes fully.
I will be monitoring your reports for bugs in the next few days and fixing them. Please report them in our Steam forums, official forums, on our Discord server, or if you prefer just send me an email to contact@praxis-games.com (or contact form here) with a save and the Player and Player-prev log files you can find in this folder: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG
Thanks for reading, and I hope you enjoy the new 1.6.3 Beta update! Please let me know if you find any issues.
Adam Solo
Praxis Games