Dev Diary, Development News, Expansions / DLC, News & Announcements, Patches, Updates

ISG Dev Diary #23: Update 1.6.2 and Terrains Pack

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Hello everyone!

Hope you’re enjoying your time playing ISG with the latest version (1.6, now 1.6.1) released this past November. In the meantime, we’ve been working on the next update, the third expansion pack, and a new piece of content that was still unannounced, called Terrains Pack, to be released later today.

Free Update 1.6.2

One thing we’ve been hearing in player feedback for a while now is that the game could have more terrains, so colonies would look different when you build a few of them in the same biome type. Adding new 3D terrains is not trivial and can be quite time-consuming. However, we thought it was time to add something extra in the next update.

Therefore, included in the 1.6...

Dev Diary, Development News, Patches, Updates

ISG Dev Diary #19: 1.5 Beta Update available on unstable Steam/GOG branch

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Hello everyone!

We may have been a bit silent for the past few months, but rest assured, it was for good reason :) This dev diary’s topic is about the new and free! 1.5 major update; the improvements and what it brings new to the table.

Let’s explore some of the major changes of 1.5 Beta, and later on you can check out the details of the update and try it for yourself and offer your feedback to the Devs!

New Galaxy Shapes

This was a highly popular feature request by the community, and it finally makes it in for 1.5. On top of the squarish shape the game offered, we now also have Elliptical, Ring and Spiral-shaped galaxies!

It’s nice and pleasing to the eye to see different galaxy shapes, but even more interesting are the new gameplay dynamics that should emerge from the different galaxy...

Dev Diary, Expansions / DLC, News & Announcements

ISG Dev Diary #18: Evolving Empires – Natural Law Evolutions

With the release of Evolving Empires rapidly approaching, we’ve got just enough time for one final dev diary. I’m Keith, back one final time to cover something we’ve hinted at a few times now, the Evolutions coming for the races introduced in Natural Law!

EVOLVING AN EXPANSION

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When I first sat down to write the biographies and design the lore for the two races introduced in Natural Law, the Cerixx Sentinels and Palacean Assembly, I had grand visions for who they were and how their societies operated. While the concept of evolutions was not yet on the table or in any way set in stone at that time, the groundwork was laid to allow them to evolve into something even greater should an opportunity present itself.

When we later decided to implement Evolutions and began to design the sets fo...

Dev Diary, Expansions / DLC

ISG Dev Diary #17 : Evolving Empires – Minor Civilizations

Now that our empires have begun to evolve, it’s time for our next dev diary on Evolving Empires! I’m Keith, here again to be your captain as we survey the galaxy together in search of answers regarding the many wondrous hidden civilizations waiting to be discovered in this expansion.

NEW LIFE AND NEW OPPORTUNITIES

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From an early stage, player feedback as well as our own experiences made it clear that the exploration aspect of the game was both well regarded and ripe for expansion. It seems there’s just something about discovering hidden things, be it planetary specials and ruins, strategic resources, or even entire stars and planets, that brings a great deal of excitement and joy to our play experiences...

Dev Diary, Expansions / DLC

ISG Dev Diary #16 : Evolving Empires – Evolution Perks

Welcome back everyone for our second dev diary on Evolving Empires! I’m Keith, here today to be your guide as we take a closer look at the game changing abilities you’ll soon be able to unlock across this expansion’s Evolution trees!

Note that this particular diary will contain the Evolution sets for the base game races only. Check back for a future diary which will cover the races from Natural Law.

Before we begin, if you haven’t had a chance yet, I’d highly recommend checking out Dev Diary #15 where we take a deeper dive into what Evolutions are as well as how they work.

EVOLUTION THROUGH AFFINITY

A race’s affinity impacts various aspects about a race including the AI personality traits which influence how it behaves as well as some parameters (infrastructure, technologies, etc...

Dev Diary, Expansions / DLC

ISG Dev Diary #15 : Evolving Empires – Evolutions

Greetings everyone! By now, you’ve surely heard about our latest expansion, Evolving Empires, but if not, please go check out the trailer and store page. I’m Keith, one of the designers behind this expansion, and as a huge fan of asymmetric gameplay, I’m incredibly excited to have the opportunity to talk to you today about one of its key new features, Evolutions!

JUST WHAT ARE EVOLUTIONS, ANYWAY?

While every race in the game has always had its own racial traits, unique abilities, biome preferences, government types, and titan abilities, we knew there was still more we could do to truly bring the thematic flavor of each race to life...

Dev Diary, Development News

ISG Quick Update #4 – Improvements, Ship Modules and AI

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Hello space emperors of interstellar space! We haven’t made one of these quick updates in a while so let’s take a look at what we’ve done and are doing since January of this year in our road to Beta!

We released the Alpha 1b build to our backers on December 27th 2018. The feedback was great and we got a big number of suggestions for improvement. January was all about working on all of those suggestions and many others we’ve received in the past. Many issues were resolved and due to that feedback we think the game is now much more balanced and fun!

February, March and the first two weeks of April were all about adding more ship modules to the game and to finish the AI...

Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Dev Diary

ISG Dev Diary #9: Progress Update on Pre-Alpha 11


Hello everyone,

development work has been very intense over the past month and we thought it was time to make a break and create this update to let you guys know about the progress made and what is ahead of us in the short-term.

Since the release of Pre-Alpha 10, we’ve been very busy at fleshing out the game races, namely on defining all of their traits, special abilities and unique abilities. All the game races, including a fourth unannounced one, now have their own set of abilities, and we’re happy to announce that the race customization feature is now also complete! So, in Pre-Alpha 11 you’ll be able to create your own race with the perks you wish...

Dev Diary

ISG Dev Diary #8: Pre-Alpha 10 Features Preview

Hey everyone!

We’re happy to report that Pre-Alpha 10 is almost finished, with only further internal testing to be done before we make it available for everyone who pre-ordered.

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Since this new build is mostly done, we thought it would be nice to put up a list of the upcoming features (and it’s a lot of stuff). So, here it is!

As for when Pre-Alpha 10 will be available, that will depend on how many bugs and other issues may come up. Our tentative ETA is end of January, early February.

NEW

  • New and Improved Graphics!
    • Completely new ship 3D models for all races.
    • New effects for each of the beam and kinetic weapons.
    • Completely new graphics for all the races.
  • Ground combat system added!
    • New techs and corresponding buildings: Planetary defense shield, Planetary deflector shield, Planetary b...