Author: Adam Solo

Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone, we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait! The ground combat and bombardment mechanics presented…


Dev Diary #6: Ground Combat and Bombardment

Hey everyone, it’s a been a while since we post a dev diary. The last one was on May of this year, for Leaders. Since then, pre-orders have opened with Pre-Alpha 7, we did lots of gameplay and balance adjustments for Pre-Alpha 8 with the feedback we obtained from the community, and a major UI revamp was made…


Pre-Alpha 7b Hotfix Released!

Hello everyone, we’ve just released Pre-Alpha 7b, which is a hotfix to Pre-Alpha 7a. This hotfix includes several bug fixes to space combat, several balance tweaks and adds a lot of variety to the ruins searching text. Also, ships start with no shields at the beginning (Class I Shields needs to be researched now) among…


Interstellar Space: Genesis Pre-orders with Instant Access Start

Hello everyone! Today, we’re thrilled to announce that pre-orders with instant access for Interstellar Space: Genesis are now open! You can now grab a copy and see for yourself what we’ve been cooking for you for the past three and a half years. By buying the game now through the humble widget here you get…


Interstellar Space: Genesis (Formerly Project Space Sector) Pre-Orders Soon

Hello everyone! Today we’re happy to announce the new and definite name for the Project Space Sector working title. The new name is Interstellar Space: Genesis. The “Interstellar Space” part is connected to an important mechanic of the game linked to the discovery of new objects in space. And, we also like it!  The “Genesis” part will…


Dev Diary #5: Leaders

Hi everyone! In this new dev diary, we propose to discuss Leaders in Project Space Sector. In our view, Leaders were one of the key ingredients that made Master of Orion 2 great and stand out from other space 4X games. Having officers commanding your ships and system governors managing your colonies gave the task of ruling…


Dev Diary #3: Research

Hi everyone! After a short break during the holidays we’re back on to releasing more dev diaries for Project Space Sector! This time we propose to discuss Research. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You…


Dev Diary #1: Starmap and Exploration

Hi everyone! Today we kick off a series of dev diaries for Project Space Sector, which we intend to be releasing in a 2-week or monthly fashion. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. We start with…


Project Space Sector Announced!

Hi everyone! Today we’re thrilled to announce what we’ve been cooking for you over the past three or so years. Space Sector is currently developing a turn-based space 4X strategy game, and you’re all invited to participate and help make it happen! The game is called Project Space Sector, for now, and a forum has already…