News & Announcements, Releases

Beta Released!

ISG_GalacticCouncil_Beta.jpg

Hello everyone!

We are proud to announce that we’ve just released the Beta build! This is the final game with only a few assets missing, to be added in the next few days. The Beta added the new Galactic Council graphics, introduced event images, new leader animations, many new UI sound effects and fixed a few major bugs and other issues that were found during the playtesting of Alpha 2c.

This update is now available in the main branch of Steam and Humble. For instructions on how to play the latest build please go here.

Compatibility note: Saves from Alpha 2c are not compatible with the Beta release. So, please delete all your current custom races and start new games, so you can benefit from the game’s fixes and new features fully.

So, this is it! If you have the time please help us pla...

News & Announcements, Releases

Alpha 2c Released!

Hello everyone!

We’ve just released Alpha 2c. This version added the game’s tutorial, more art assets and fixed some major bugs found during the playtesting of Alpha 2b.

This update is now available in the main branch of Steam (will be available in Humble tomorrow morning – sorry, not so good internet connection here). For instructions on how to play the latest build please go here.

Compatibility note: Saves from Alpha 2b may work with Alpha 2c, but it is strongly advised that you delete all your current custom races and start new games with Alpha 2c, to benefit from the game’s fixes and new features fully.

Thanks a lot!

Adam Solo & MalRey
Praxis Games

Don’t forget to wishlist the game on Steam!

Interstellar Space: Genesis is a new turn-based space 4X strategy game currently under de...

News & Announcements, Releases

Alpha 2b Released!

kaek_new_colony_view_isg_alpha2b.jpg

Hello everyone!

We’ve just released Alpha 2b. This update injected a lot of art assets. We added the final civilian 3D buildings (you can see the Kaek city below – there’s a different type for each race), and added completely new leader portraits for all leaders with many leader animations (you can see the “new” Sierra Thol’os below, for example). We also added the colonization cutscene and many new diplomacy texts for the different races, among several balance changes, UI tweaks and bug fixes.

This update is now available in the main branch of both Steam and Humble. For instructions on how to play the latest build please go here...

Development News, Releases

Alpha 2a Released!

Kaek - ISG Alpha 2a

Hello everyone!

We’ve just released Alpha 2a, which is an update to Alpha 2 released last week. This update adds a few new and important features, improved the diplomatic AI in some aspects and resolved a few major issues that were raised while playing Alpha 2. See all the changes in the release note below.

The update is available in the main branch of both Steam and Humble! For instructions on how to play the latest build please go here. On Steam you need to OPT out from the Beta branch and set to the “NONE – Opt out of all Beta programs” (if you did not opt in for the Beta unstable branch before you just need to open Steam, wait for ISG to be updated and off you go!). If you pre-ordered the game you can check how to get your Steam key here...

Development News, Releases

Alpha 2 now available in the unstable branch!

Hello everyone!

We’re now releasing Alpha 2 to all of our backers! And, we’re pleased to announce that the game is now feature complete. This means that all the gameplay and AI are in now.

For instructions on how to play the latest build go here. On Steam you need to go to the Betas tab and set to the “unstable – Unstable Beta branch for Testing” branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”. If you pre-ordered the game you can check how to get your Steam key here. On Humble, you have two branches to choose to download the game from. Just choose the download from the “Unstable” branch.

Since the last release in December of 2018, we resolved many issues and implemented many changes according to ...

Development News, Releases

Alpha 1a Released!

Hello everyone,
we’ve just released Alpha 1a, a hotfix for the Alpha version released on November 29th, 2018.
This version fixes several issues, including a few major bugs. We also made several balance changes and some important AI optimizations. The AI is less cautious now and should provide a bigger challenge, especially on the higher difficulty levels.
Compatibility: Saved games from previous versions may work in this new version but we strongly advise that you start new games to benefit from the new changes and bug fixes fully.
What’s next?
With Alpha 1a out, with its fixes and enhancements, we’ll see into moving to closed-beta, where we intend to finish the game, by adding all the missing content and improvements with a release date set to Q2 2019...
Development News, News & Announcements, Releases

Alpha Released!

Hello everyone,

We’re finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.

It’s been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).

This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.

There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you’re interested to know the full history of changes since Pre-Alpha 10 please check this release note.

We are very pleased with the feedback we received from you...

Development News, Releases

Pre-Alpha 11 Unstable Hotfix released!

Hello everyone,

Pre-Alpha 11 Unstable has received a lot of great feedback from you in these past two weeks. We were very pleased to read your impressions of the game and we’re also glad to hear that you are having fun playing this version of ISG!

However, there were several concerns raised about this build, namely on performance as for quite a few nasty bugs and issues reported. This hotfix addresses those issues and we’re happy to report that the game requires much less memory to run now (1.5GB less!) and the experience is also much faster and fluid now as we did a lot of run-time performance optimizations.

We’re very much looking forward to have your thoughts on this new build.

Note: Save games from Pre-Alpha 11 Unstable may work on this hotfix but we strongly advise that you create ne...

Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Development News, Releases

Pre-Alpha 10 Released!

Hey everyone!

We’re proud to announce that Interstellar Space: Genesis Pre-Alpha 10 is released! Here’s the trailer.

To get the update you can re-download from the same link you got from Humble Bundle when you pre-ordered. Your link is always the same and always gives the latest version. If you’re having trouble finding the link you can use the order resender and Humble Bundle will send you a list of your download pages.

This a huge one, and as you can see from the features listed below this is almost like a completely new game. A lot was added, and we feel the game has hit a level where one can start to have a lot of fun and a good level of engagement. At least that’s how we felt while playing and testing this new version. Hopefully, you will feel the same. Please let us know what y...