Patches, Updates

Update 1.1.2 adds QoL improvements, bug fixes and more

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Hello everyone!

This update adds several QoL improvements to asteroid belts handling, leaders management and combat. It also contains a few AI, performance and UI tweaks and bug fixes.

Saves from 1.1.1 should be 100% compatible with this new update.

The update is now available on Steam, Humble and Itch.io. On Humble, please refresh your games library page so you can see the new update (press CTRL + F5 in your game’s library).

Thanks a lot to everyone who has been providing feedback! If you find any further issues please let us know in the Steam forums, our official forums or on our Discord server for bug reports.

Change logs below.

VERSION 1.1.2

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# NEW
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  • New option in game settings allows stop centering on the next ship (‘Tab’ or ‘Space’ hotkeys) or when setting the ...
Development News, Updates

Interstellar Space: Genesis 1.1 Released!

Hello everyone!

Version 1.1 of Interstellar Space: Genesis is finally here, and is now available for everyone!!

This is massive free! update that takes the game to a whole new level, both in terms of gameplay and especially the looks ;) And, to commemorate this big achievement we’re launching a special promotion today where the game will be on sale with a 34% off discount for the next few days.

You can find the full change log for this big update below. For now, here’s the 1.1 trailer.

Version 1.1 is now available on Steam, Humble and Itch.io.

Compatibility note: Saves from previous versions are not compatible with 1.1. Also, custom races designed with previous versions will not work with this version and may cause game corruption...

News & Announcements, Updates

Interstellar Space: Genesis 1.1 available on unstable Steam branch

Hello everyone!

The 1.1 version of Interstellar Space: Genesis, a major free update from the previous version, and a huge upgrade from version 1.0 released in July of last year, is now available for public testing on Steam’s unstable Beta branch.

You can find the full change log for this update below. This update will be released to the default branch for everyone soon. Due to the extensive nature of this update, we’re going to do things a bit different this time. So, we have released it on the unstable branch first to get some final testing so that everyone can have the smoothest 1.1 release.

If you want to help test this release, you just have to right-click over the game in your Steam library, then choose ‘Properties’, then the ‘Betas’ tab. Select “unstable” from the list...

Patches

Updated to 1.0.8 – Better early game pacing, balance changes, bug fixes

Hello everyone!

We’ve just released the 1.0.8 update. This update addresses early game pacing, which was a common complaint of some of our customers. We think it’s much better now. Remember that if you want to play a faster or slower game you can always tweak the production and research speeds for yourself and your opponents in the New Game screen.

The update also adds new balance changes, UI text and tooltip revisions, AI improvements, bug fixes and more.

Compatibility note: The saves from 1.0.7 may be compatible with this new version to some degree, but we strongly recommend that you start new games to benefit from the update improvements and fixes fully. If you find any issues please let us know. You can check the bug reporting guidelines here.

If you want to finish your current gam...

Development News, Patches

Updated to 1.0.7 – New automation options, colony base, AI improvements and much more!

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Hello everyone!

The 1.0.7 major update is here! And with it comes a host of new features, improvements, balance changes and several bug fixes.

This is a huge one. The highlights are the new automation options: – automated remote exploration, colony automation and automatic ship designs features. There’s also new galaxy configuration settings (including a star distance option), improved empire borders, AI improvements, the much requested Colony Base feature!, new leader skills, balance changes and much, much more.

The update is now available on Steam, Humble Bundle and Itch.io.

Compatibility note: The saves from 1.0.6 are not compatible with this new version, so you must start new games to experience the new update. As usual, if you find any issues please let us know. Check here for the b...

Uncategorized

1.0.7 Update Preview and Beyond

Hello everyone!

We’ve been working hard to bring you a new free update very soon. This will be version 1.0.7 and will bring the following:

1.0.7 Preview

  • Automated remote exploration
  • AI colony governors (automated colony management)
  • New galaxy configuration settings including system distance, system spread (even or varied distribution), number of planets, and resource abundance
  • Empire borders improved to be more clearly defined
  • Special systems rebalanced with new miniaturization and space requirement values
  • End-level techs in each research branch (techs that can be researched again and again for further benefits in that field)
  • Several balance changes
  • Bug fixes
  • And more!

The update is almost finished and should be out in the next few weeks.

What’s Next After 1.0.7?

As we have announced in...

Patches

Updated to 1.0.6 – Stronger orbital bases, more costly late techs, bug fixes

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Hello everyone.

Today we released a smaller update (1.0.6) that fixed several bugs and added a few balanced changes, namely stronger orbital stations and late game technologies are now more costly, among other tweaks.

The update is available on Steam, Humble Bundle and itch.io.

Compatibility note: The saves from 1.0.5 are fully compatible with this new version, so you can keep playing as usual and you will benefit from all the bug fixes and changes. Note that one of the changes requires new games to be created to take effect, as described in the release note below.

That’s it for now! :)

Cheers
The Dev Team
Praxis Games

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—- VERSION 1.0.6 —-
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# BALANCE
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  • The higher level technologies are now more costly...
News & Announcements, Patches

1.0.5 Patch Released

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Hello everyone,

we’ve just released the 1.0.5 patch! This is a big one and we’re very pleased with how the game is at the moment. The update is now available on SteamHumble and Itch.io

The highlights are the new production and research efficiency sliders, that give bonuses to the AI or the Human player, the substantial AI improvements, and the graphical improvements for the galaxy map lines (fleet lines, wormholes and exploitation lines), along significant balance changes, gameplay changes and some bug fixes.

The game is now much more challenging in the higher difficulty levels. Expect some serious opposition by the AI now! Average and the easier difficulty levels should have maintained more or less the same difficulty...

Development News, News & Announcements

Quick Update #6 – Working on the 1.0.5 Patch

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Hello everyone,

just a quick update to let you know what we’re currently working on and when you can expect the next update to be released.

Quick preview on what you can expect from the 1.0.5 patch:

  • New production and research speed options (can be set individually for all players)
  • Improved map paths/lines (new visual animations and option to show only important fleet destinations)
  • Significant AI improvements in the higher difficulty levels (AI is expected to research better military technology, especially in times of war, refit their ships more often, build more and better equipped ships, send bigger and better balanced fleets for raids and invasions and their tactics will be improved in combat)
  • Battle Pods special system will offer more space to ship designs
  • Several balance changes
  • Per...
News & Announcements, Patches

1.0.4 Patch Released

Hello everyone,

we’ve just released the 1.0.4 patch! This a huge update that touches in all aspects of the game, especially on balance and AI improvements. There’s also new features, some ship 3D models were improved, UI tweaks and many bug fixes.

The changes have a significant impact on how the game plays. The early game shall be perceived as “less slow” now, as some players have reported an issue there. The AI was much improved in several aspects. It’s more aggressive, equips its ships better and brings bigger invasion fleets now. There was a host of balance changes and we think the game is more fun now, with a more stretched out mid-game and a late game that appears a bit later.

The next updates shall continue to improve the game, with balance changes, new features, fixes, and a specia...