Development News, Quick Update

ISG Quick Update #2 – What we’re working on now

Hey everyone, today our quick update will present what we’re working on right now in preparation for the next release.

The team is working hard on all development fronts. We finished adding all the colony events. When a colony event is generated, sometimes it triggers immediately after colonization, other times a few turns later. Next, we’ll be adding the galactic events.

We’re also working on the starmap revamp activities, fine tuning all the map objects and adding animations and other effects. The zoom and pan features are already in. The starmap is looking good and should help provide a good immersion feeling when it’s finished.

The system view is also different now, more realistic...

Quick Update

ISG Quick Update #1 – Events

Hello everyone, today we start a new series of quick updates that we will post between bigger updates and major releases.

The idea is for these mini updates to be quick and juicy, so let’s start shall we? :)

What we see here is the first “Colony event” that we implemented just a few days ago. In the meantime we added 6 more. The idea is to have around 15 of these events which will pop up after you colonize a world, and I’m sure more will come in the future. Then, we’ll be adding a few selected “Galactic events”, which shall pop up from time to time while you play. Something has come up, you need to make a decision, that type of thing.

Graphics aren’t final, this was just for you to get a sense of where we’re going with the events...

Development News, Releases

Pre-Alpha 10 Released!

Hey everyone!

We’re proud to announce that Interstellar Space: Genesis Pre-Alpha 10 is released! Here’s the trailer.

To get the update you can re-download from the same link you got from Humble Bundle when you pre-ordered. Your link is always the same and always gives the latest version. If you’re having trouble finding the link you can use the order resender and Humble Bundle will send you a list of your download pages.

This a huge one, and as you can see from the features listed below this is almost like a completely new game. A lot was added, and we feel the game has hit a level where one can start to have a lot of fun and a good level of engagement. At least that’s how we felt while playing and testing this new version. Hopefully, you will feel the same. Please let us know what y...

Development News, Media

ISG Pre-Alpha Preview at eXplorminate

Oliver “Mezmorki” Kiley from eXplorminate has just published a great preview of Interstellar Space: Genesis. Go check it out! :)
https://explorminate.net/2017/11/06/interstellar-space-genesis-pre-alpha-preview/

I think this says it all:

I take this opportunity to publicly thank all of our staff and VIPs for their dedication and support to this project so far, for which the game wouldn’t be nearly as good and polished as it is today, especially for a Pre-Alpha.

And, a special thank you to all the people who have already pre-ordered the game. We’re a small indie studio, so your support is very much appreciated and critical for the game’s success...

Development News

Pre-Alpha 9 Released!

Hello everyone,

we’re proud to announce that we’ve just released a new public version for Interstellar Space: Genesis, Pre-Alpha 9.

This release was a big leap forward, we think, in terms of providing better usability and appeal. The entire UI was revamped to what will be close to the final UI style we envisage for the game. The game should also look much better in higher resolutions now, since the UI now scales with the screen size.

Along with the major UI overhaul, we also added a new ship selection mode, and several other quality of life improvements like the possibility to execute pending actions through the Turn Button directly or the new togglable layer to show all the star system’s scanning levels quickly. We also made several balance changes, added music tracks and fixed many bugs.

Development News, Media

Space Game Junkie Podcast about ISG

Hi there!

ISG was invited by the Space Game Junkie team to participate on the next podcast and talk a bit about the game. The dev team will be present and we’ll discuss topics about the past, present and future of the project.

The show will start Tuesday, September 12th at 6 AM PDT/3PM CEST. You’re all invited to tune in on YouTube or Twitch.

UPDATE: You can get the MP3 version of the podcast here!

Thank you!

Development News

Pre-Alpha 8 Released!

Hello everyone,

Pre-Alpha 8 has arrived!

This new version introduced several substantial changes to the game that hopefully will make the experience better for everyone, namely a new “Balanced Start” mode (active by default), a new difficulty level, 6 new leaders, a new game option to increase the tooltips text and a new “left-click to select right-click to assign” mode! There’s also new ruins text, many balance changes, UI tweaks and a bunch of bug fixes.

Please enjoy the new release and let us know what you think! If you haven’t pre-ordered yet, you can do so here.

Note: The save games from the previous version (Pre-Alpha 7b) should work on this new version but we strongly suggest that you start new games to play this new build properly, and to benefit from the new features and fixes fu...

Development News

Pre-Alpha 7a Hotfix Released!

We have pushed a new build (Pre-Alpha 7a) to fix a space combat critical issue reported by Ergie in the game’s forums (link).

For buyers, you can grab the latest version by just reinstalling from the humble bundle link (order resender is here)

Well, we had to have our own “day one patch” :)🙂

Dev Diary, Development News

ISG Dev Diary #4: Space Combat

Hi everyone, this week we propose to discuss our solution for the space combat!

The space combat design is heavily inspired by the space combat system of Master of Orion 2 with some novelties related with the inclusion of a heat system, energy overload actions and action credits.

The combat is turn-based and will be played in a square grid just like in MoO2. The ships will be 3D but with a top down view perspective like in MoO2. The 3D is here to justify some additional features that we are still testing to provide a better and more immersive combat experience.

In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, with the working title of Project Space Sector, which will be a spiritual successor to Master of Orion 2...

Dev Diary, Development News

ISG Dev Diary #2: Ship Design

Hi everyone!

This week we propose to discuss our Ship Design solution for Project Space Sector! 🙂

In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You can find all dev diaries and other news regarding the development here.

Motivation and Rationale

We believe ship design is one of the great and brilliant features of Master of Orion 2, so we saw no need in innovating much here. The basic concepts and mechanics were kept, now with just a few tweaks, twists and different looks.

Regarding the number of available designs to build, one could think of going down the “unlimited number of designs allowed” path but we favored a more constrained approach, because that fits better with ou...