Dev Diary, Development News

ISG Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone,

we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait!

The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a variety of planetary defenses along with the star bases will enhance the defensive side of the game further. What this means is that new strategies will be required to assault and invade colonies in Pre-Alpha 10, which will provide more meaningful choices and require you to plan things out a little bit more.

Along with ground combat, bombardment, pl...

Dev Diary, Development News

ISG Dev Diary #6: Ground Combat and Bombardment

Hey everyone,

it’s a been a while since we post a dev diary. The last one was on May of this year, for Leaders.

Since then, pre-orders have opened with Pre-Alpha 7, we did lots of gameplay and balance adjustments for Pre-Alpha 8 with the feedback we obtained from the community, and a major UI revamp was made for Pre-Alpha 9.

Now, we’re currently very busy adding all the remaining systems in our road to Alpha. These major systems include: Ground combat, bombardment, starbases, ship refit, espionage, race customization, more techs, more wonders, more weapons and system specials (ship modules), a new race, an in-game tutorial and events. After all of this is in the game we’ll hit Alpha and we should be entering Steam Early Access soon after.

Today we’ll be discussing two of these systems t...

Dev Diary, Development News

ISG Dev Diary #5: Leaders

Hi everyone!

In this new dev diary, we propose to discuss Leaders in Project Space Sector.

In our view, Leaders were one of the key ingredients that made Master of Orion 2 great and stand out from other space 4X games. Having officers commanding your ships and system governors managing your colonies gave the task of ruling a space empire much more flavor and character while enhancing the RPG elements of the game.

Of course, Leaders will return in Project Space Sector, and this time their impact in the game will be even more meaningful.

Hope you agree, and please enjoy this dev diary.

Leaders

There are ship leaders and colony leaders...

Dev Diary, Development News

ISG Dev Diary #4: Space Combat

Hi everyone, this week we propose to discuss our solution for the space combat!

The space combat design is heavily inspired by the space combat system of Master of Orion 2 with some novelties related with the inclusion of a heat system, energy overload actions and action credits.

The combat is turn-based and will be played in a square grid just like in MoO2. The ships will be 3D but with a top down view perspective like in MoO2. The 3D is here to justify some additional features that we are still testing to provide a better and more immersive combat experience.

In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, with the working title of Project Space Sector, which will be a spiritual successor to Master of Orion 2...

Dev Diary, Development News

ISG Dev Diary #3: Research

Hi everyone!

After a short break during the holidays we’re back on to releasing more dev diaries for Project Space Sector!

This time we propose to discuss Research.

In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You can find all dev diaries and other news regarding the development here.

Motivation and Rationale

We believe that a solid tech system is the backbone of a good 4X game. The number of technologies available in the game, the order at which they are picked and the pace at which they are unlocked are all crucial factors for a fun and fluid 4X gaming experience.

So, above all, we want the research system to offer a lot of choices, but also to be clear, easy to use and o...

Dev Diary, Development News

ISG Dev Diary #2: Ship Design

Hi everyone!

This week we propose to discuss our Ship Design solution for Project Space Sector! 🙂

In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2. You can find all dev diaries and other news regarding the development here.

Motivation and Rationale

We believe ship design is one of the great and brilliant features of Master of Orion 2, so we saw no need in innovating much here. The basic concepts and mechanics were kept, now with just a few tweaks, twists and different looks.

Regarding the number of available designs to build, one could think of going down the “unlimited number of designs allowed” path but we favored a more constrained approach, because that fits better with ou...

Dev Diary, Development News

ISG Dev Diary #1: Starmap and Exploration

space_sector_announcement2_600x338_final

Hi everyone!

Today we kick off a series of dev diaries for Project Space Sector, which we intend to be releasing in a 2-week or monthly fashion. In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, which will be a spiritual successor to Master of Orion 2.

We start with the game’s starmap and exploration mechanics.

Motivation and Rationale

We believe that exploration is probably one of the best parts of a 4X game, and at the heart of what makes these games extremely fun to play, especially at the beginning.

And this is the issue: it’s usually good… “at the beginning”. The exploration experience, the curiosity feeling and the surprises that go along with it, usually end too soon...

Dev Diary, Development News

Project Space Sector Announced!

Project Space Sector, a spiritual successor to Master of Orion 2, in the making.

Hi everyone!

Today we’re thrilled to announce what we’ve been cooking for you over the past three or so years.

Space Sector is currently developing a turn-based space 4X strategy game, and you’re all invited to participate and help make it happen!

The game is called Project Space Sector, for now, and a forum has already been put up to welcome everyone interested in taking part and helping out make this the best game we can.

We’ve just reached pre-alpha. Most of our vision is already established and partially implemented, so we really need some fresh air now. And that’s what the phase that starts now will be all about...