ISG Dev Diary #4: Space Combat
Hi everyone, this week we propose to discuss our solution for the space combat!
The space combat design is heavily inspired by the space combat system of Master of Orion 2 with some novelties related with the inclusion of a heat system, energy overload actions and action credits.
The combat is turn-based and will be played in a square grid just like in MoO2. The ships will be 3D but with a top down view perspective like in MoO2. The 3D is here to justify some additional features that we are still testing to provide a better and more immersive combat experience.
In case you missed the announcement, Space Sector is developing a turn-based space 4X strategy game, with the working title of Project Space Sector, which will be a spiritual successor to Master of Orion 2...

