Dev Diary

ISG Dev Diary #8: Pre-Alpha 10 Features Preview

Hey everyone!

We’re happy to report that Pre-Alpha 10 is almost finished, with only further internal testing to be done before we make it available for everyone who pre-ordered.

pa10_preview_originalSize_v2.jpg

Since this new build is mostly done, we thought it would be nice to put up a list of the upcoming features (and it’s a lot of stuff). So, here it is!

As for when Pre-Alpha 10 will be available, that will depend on how many bugs and other issues may come up. Our tentative ETA is end of January, early February.

NEW

  • New and Improved Graphics!
    • Completely new ship 3D models for all races.
    • New effects for each of the beam and kinetic weapons.
    • Completely new graphics for all the races.
  • Ground combat system added!
    • New techs and corresponding buildings: Planetary defense shield, Planetary deflector shield, Planetary b...
Dev Diary, Development News

ISG Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone,

we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait!

The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a variety of planetary defenses along with the star bases will enhance the defensive side of the game further. What this means is that new strategies will be required to assault and invade colonies in Pre-Alpha 10, which will provide more meaningful choices and require you to plan things out a little bit more.

Along with ground combat, bombardment, pl...

Dev Diary, Development News

ISG Dev Diary #6: Ground Combat and Bombardment

Hey everyone,

it’s a been a while since we post a dev diary. The last one was on May of this year, for Leaders.

Since then, pre-orders have opened with Pre-Alpha 7, we did lots of gameplay and balance adjustments for Pre-Alpha 8 with the feedback we obtained from the community, and a major UI revamp was made for Pre-Alpha 9.

Now, we’re currently very busy adding all the remaining systems in our road to Alpha. These major systems include: Ground combat, bombardment, starbases, ship refit, espionage, race customization, more techs, more wonders, more weapons and system specials (ship modules), a new race, an in-game tutorial and events. After all of this is in the game we’ll hit Alpha and we should be entering Steam Early Access soon after.

Today we’ll be discussing two of these systems t...

Development News, Media

ISG Pre-Alpha Preview at eXplorminate

Oliver “Mezmorki” Kiley from eXplorminate has just published a great preview of Interstellar Space: Genesis. Go check it out! :)
https://explorminate.net/2017/11/06/interstellar-space-genesis-pre-alpha-preview/

I think this says it all:

I take this opportunity to publicly thank all of our staff and VIPs for their dedication and support to this project so far, for which the game wouldn’t be nearly as good and polished as it is today, especially for a Pre-Alpha.

And, a special thank you to all the people who have already pre-ordered the game. We’re a small indie studio, so your support is very much appreciated and critical for the game’s success...

Development News

Pre-Alpha 9 Released!

Hello everyone,

we’re proud to announce that we’ve just released a new public version for Interstellar Space: Genesis, Pre-Alpha 9.

This release was a big leap forward, we think, in terms of providing better usability and appeal. The entire UI was revamped to what will be close to the final UI style we envisage for the game. The game should also look much better in higher resolutions now, since the UI now scales with the screen size.

Along with the major UI overhaul, we also added a new ship selection mode, and several other quality of life improvements like the possibility to execute pending actions through the Turn Button directly or the new togglable layer to show all the star system’s scanning levels quickly. We also made several balance changes, added music tracks and fixed many bugs.

Development News, Media

Space Game Junkie Podcast about ISG

Hi there!

ISG was invited by the Space Game Junkie team to participate on the next podcast and talk a bit about the game. The dev team will be present and we’ll discuss topics about the past, present and future of the project.

The show will start Tuesday, September 12th at 6 AM PDT/3PM CEST. You’re all invited to tune in on YouTube or Twitch.

UPDATE: You can get the MP3 version of the podcast here!

Thank you!

Development News

Pre-Alpha 8 Released!

Hello everyone,

Pre-Alpha 8 has arrived!

This new version introduced several substantial changes to the game that hopefully will make the experience better for everyone, namely a new “Balanced Start” mode (active by default), a new difficulty level, 6 new leaders, a new game option to increase the tooltips text and a new “left-click to select right-click to assign” mode! There’s also new ruins text, many balance changes, UI tweaks and a bunch of bug fixes.

Please enjoy the new release and let us know what you think! If you haven’t pre-ordered yet, you can do so here.

Note: The save games from the previous version (Pre-Alpha 7b) should work on this new version but we strongly suggest that you start new games to play this new build properly, and to benefit from the new features and fixes fu...

Development News

Pre-Alpha 7b Hotfix Released!

Hello everyone,

we’ve just released Pre-Alpha 7b, which is a hotfix to Pre-Alpha 7a.

This hotfix includes several bug fixes to space combat, several balance tweaks and adds a lot of variety to the ruins searching text. Also, ships start with no shields at the beginning (Class I Shields needs to be researched now) among other gameplay changes and bug fixes.

Note: The save games from Pre-Alpha 7a should work on this new version but we suggest that you start new games to test this new build properly, and to benefit from the new features and fixes fully.

To update to this latest version, just use your existing download link from humble bundle. If anybody has trouble finding the email with the link you can use the order resender and Humble Bundle will send you a list of your download pages.

Her...

Development News

Pre-Alpha 7a Hotfix Released!

We have pushed a new build (Pre-Alpha 7a) to fix a space combat critical issue reported by Ergie in the game’s forums (link).

For buyers, you can grab the latest version by just reinstalling from the humble bundle link (order resender is here)

Well, we had to have our own “day one patch” :)🙂

Development News

Interstellar Space: Genesis Pre-orders with Instant Access Start

Hello everyone!

Today, we’re thrilled to announce that pre-orders with instant access for Interstellar Space: Genesis are now open!

You can now grab a copy and see for yourself what we’ve been cooking for you for the past three and a half years.

By buying the game now through the humble widget here you get immediate access to the current game build and will receive all future updates including the final release. We’re currently at Pre-Alpha.

The game is not yet on Steam but we definitely plan to be on Steam in the near future, at which point we should be able to get Steam keys for all the people who wish it and pre-order now.

We commit to have a DRM-free version always available to our customers, now, in all future updates and after we release.

The game is for Windows (64-bit) only at the ...