Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Dev Diary

ISG Dev Diary #9: Progress Update on Pre-Alpha 11


Hello everyone,

development work has been very intense over the past month and we thought it was time to make a break and create this update to let you guys know about the progress made and what is ahead of us in the short-term.

Since the release of Pre-Alpha 10, we’ve been very busy at fleshing out the game races, namely on defining all of their traits, special abilities and unique abilities. All the game races, including a fourth unannounced one, now have their own set of abilities, and we’re happy to announce that the race customization feature is now also complete! So, in Pre-Alpha 11 you’ll be able to create your own race with the perks you wish...

Dev Diary

ISG Dev Diary #8: Pre-Alpha 10 Features Preview

Hey everyone!

We’re happy to report that Pre-Alpha 10 is almost finished, with only further internal testing to be done before we make it available for everyone who pre-ordered.

pa10_preview_originalSize_v2.jpg

Since this new build is mostly done, we thought it would be nice to put up a list of the upcoming features (and it’s a lot of stuff). So, here it is!

As for when Pre-Alpha 10 will be available, that will depend on how many bugs and other issues may come up. Our tentative ETA is end of January, early February.

NEW

  • New and Improved Graphics!
    • Completely new ship 3D models for all races.
    • New effects for each of the beam and kinetic weapons.
    • Completely new graphics for all the races.
  • Ground combat system added!
    • New techs and corresponding buildings: Planetary defense shield, Planetary deflector shield, Planetary b...
Dev Diary, Development News

ISG Dev Diary #7: Progress Update on Pre-Alpha 10

Hello everyone,

we’ve been hard at work at bringing new features and improving the game in significant ways. Pre-Alpha 10 is in progress, and with it a lot of new shiny things will be brought to the table, which I’m sure you’ll find will be worth the wait!

The ground combat and bombardment mechanics presented in the last dev diary will be in. Star bases will also be added, which can be upgraded both in the economic and military sense. Also, a variety of planetary defenses along with the star bases will enhance the defensive side of the game further. What this means is that new strategies will be required to assault and invade colonies in Pre-Alpha 10, which will provide more meaningful choices and require you to plan things out a little bit more.

Along with ground combat, bombardment, pl...

Dev Diary, Development News

ISG Dev Diary #6: Ground Combat and Bombardment

Hey everyone,

it’s a been a while since we post a dev diary. The last one was on May of this year, for Leaders.

Since then, pre-orders have opened with Pre-Alpha 7, we did lots of gameplay and balance adjustments for Pre-Alpha 8 with the feedback we obtained from the community, and a major UI revamp was made for Pre-Alpha 9.

Now, we’re currently very busy adding all the remaining systems in our road to Alpha. These major systems include: Ground combat, bombardment, starbases, ship refit, espionage, race customization, more techs, more wonders, more weapons and system specials (ship modules), a new race, an in-game tutorial and events. After all of this is in the game we’ll hit Alpha and we should be entering Steam Early Access soon after.

Today we’ll be discussing two of these systems t...