News & Announcements

Interstellar Space: Genesis Wins Award At The Global Music Awards!

We’re proud to announce that the Interstellar Space: Genesis soundtrack, composed by Ryan McQuinn and Grant Kirkhope has won a silver award at the Global Music Awards!

http://www.globalmusicawards.com/

Working with Ryan and Grant to produce ISG’s beautiful music was a great pleasure, and we hope to be working with them again soon!

Thanks guys, and congratulations!

If you’re not a backer, you can have a taste of Ryan and Grant’s songs here. Soon, everyone will be able to buy ISG and enjoy the soundtrack.

Development News, Releases

Alpha 2 now available in the unstable branch!

Hello everyone!

We’re now releasing Alpha 2 to all of our backers! And, we’re pleased to announce that the game is now feature complete. This means that all the gameplay and AI are in now.

For instructions on how to play the latest build go here. On Steam you need to go to the Betas tab and set to the “unstable – Unstable Beta branch for Testing” branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”. If you pre-ordered the game you can check how to get your Steam key here. On Humble, you have two branches to choose to download the game from. Just choose the download from the “Unstable” branch.

Since the last release in December of 2018, we resolved many issues and implemented many changes according to ...

Dev Diary, Development News

ISG Quick Update #4 – Improvements, Ship Modules and AI

Interstellar_space_genesis_alpha
Hello space emperors of interstellar space! We haven’t made one of these quick updates in a while so let’s take a look at what we’ve done and are doing since January of this year in our road to Beta!

We released the Alpha 1b build to our backers on December 27th 2018. The feedback was great and we got a big number of suggestions for improvement. January was all about working on all of those suggestions and many others we’ve received in the past. Many issues were resolved and due to that feedback we think the game is now much more balanced and fun!

February, March and the first two weeks of April were all about adding more ship modules to the game and to finish the AI...

Development News, News & Announcements

Alpha 1b Released!

Hello everyone,

Interstellar Space: Genesis Alpha 1b is released! This update fixed several important bugs and added a considerable amount of balance changes which resulted in a much better experience than Alpha 1a, especially on the late game.

If you are on Steam, your game will update automatically. If you opted for testing out Alpha 1b when it was in the “unstable branch for testing”, you just need to go to your Steam “Beta tab” and select “NONE – Opt out of all Beta programs”.

If you’re on Humble, just download the game from your personal download link (check here if you can’t find it), and download from the “main” branch, which is the branch that is not tagged as “unstable”.

Save compatibility: Savegames from Alpha 1a (and from Alpha 1b under the unstable branch) may work on this...

Development News, News & Announcements

Alpha 1b available on ‘unstable’ branch

Hello everyone,

Alpha 1b is currently on Steam’s “unstable” branch for testing. It’s also available on Humble’s “unstable” branch. This update fixes some important bugs and has a considerable amount of balance changes, for a better experience, especially on late game.

I invite everyone to opt for the unstable branch and test it out, if you don’t mind to find a few bugs and imbalances in the way. There shouldn’t be many bugs and the experience should be better, but still you’re warned.

You can find the instructions on how to play this new “unstable” build here. On Steam you need to go to the Betas tab and set the unstable branch. To unlock the unstable branch just insert the password interstellarsg in the field: “Enter beta access code to unlock private betas”...

News & Announcements

Pre-Orders Closed – Steam Keys Now Available To Everyone Who Pre-ordered

Hello everyone,

as announced upon the release of the Alpha version, pre-orders with instant access for ISG have closed on December 16th, 2018.

Now we enter the closed-beta phase and everyone who pre-ordered the game will be able to participate by playing early and provide feedback.

If you pre-ordered the game you have access to a Humble (DRM-free) download page and now a Steam key. For your Steam key please check your Humble download page – go to order resender if you have trouble finding it.

Thanks a lot to all who have backed the project and pre-ordered the game. Your support was crucial, and because of it we will be able to provide a better game for everyone at release!

The game will be out on Q2 2019. You can follow the development of the game on our official forums and on the St...

Development News, Releases

Alpha 1a Released!

Hello everyone,
we’ve just released Alpha 1a, a hotfix for the Alpha version released on November 29th, 2018.
This version fixes several issues, including a few major bugs. We also made several balance changes and some important AI optimizations. The AI is less cautious now and should provide a bigger challenge, especially on the higher difficulty levels.
Compatibility: Saved games from previous versions may work in this new version but we strongly advise that you start new games to benefit from the new changes and bug fixes fully.
What’s next?
With Alpha 1a out, with its fixes and enhancements, we’ll see into moving to closed-beta, where we intend to finish the game, by adding all the missing content and improvements with a release date set to Q2 2019...
Development News, News & Announcements, Releases

Alpha Released!

Hello everyone,

We’re finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.

It’s been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).

This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.

There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you’re interested to know the full history of changes since Pre-Alpha 10 please check this release note.

We are very pleased with the feedback we received from you...

Uncategorized

Pre-Alpha 11 Unstable Hotfix 2 Released!

Hello everyone,
Pre-Alpha 11 Unstable has continued to received a lot of good feedback and bug reports over this past week. Lots of bugs have been squashed and issues resolved, as for many usability issues that were addressed. It’s almost not “Unstable” anymore ;)😉
However, there’s still work to do until we can say we have a stable build at the level we achieved with Pre-Alpha 10.
You can find all the changes in this new hotfix below. Let us know what you think and if you found any more bugs or issues of any kind.
Note: Save games from Pre-Alpha 11 Unstable Hotfix may “work” on this new hotfix but we strongly advise that you create new games to benefit from all the changes and fixes of this new build.
Thanks!
Adam Solo & MalRey
Praxis Games