Development News, Releases

Pre-Alpha 11 Unstable Hotfix released!

Hello everyone,

Pre-Alpha 11 Unstable has received a lot of great feedback from you in these past two weeks. We were very pleased to read your impressions of the game and we’re also glad to hear that you are having fun playing this version of ISG!

However, there were several concerns raised about this build, namely on performance as for quite a few nasty bugs and issues reported. This hotfix addresses those issues and we’re happy to report that the game requires much less memory to run now (1.5GB less!) and the experience is also much faster and fluid now as we did a lot of run-time performance optimizations.

We’re very much looking forward to have your thoughts on this new build.

Note: Save games from Pre-Alpha 11 Unstable may work on this hotfix but we strongly advise that you create ne...

Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Development News, News & Announcements

ISG Quick Update #3 – Espionage

Hello everyone, for today’s quick update we’ll talk about espionage in ISG as for a quick development status.

Dexana is known to be a smuggler and a pirate. However, what many may not know is that she’s also a skilled saboteur and psy-ops agent. If you need something blown up she’s your gal. She also has a way with people and will be able to convince others into joining your cause. Showing basic skill in espionage will allow her to steal low-level technology from your rivals. The only spy skill she lacks is to go into Deep Cover and do Intel Gathering missions.

Dexana’s last spy job went well, so you may pick a spy skill for her to level up...

Uncategorized

Ryan McQuinn joins music team !

Last Friday the Orlando Contemporary Chamber Orchestra’s (https://www.occomusic.com/) performed a concert focused in the famous classic RPG game Chrono Trigger. Ryan McQuinn was invited to compose a 10 minute suite and since he will make some music for ISG he choose our game as inspiration for the event! This is only preliminary work, so some parts may be heard in the final ISG OST, while others will not. We thank Ryan for choosing us as an inspiration to produce the musical piece.

Check the recorded stream here (https://tinyurl.com/y7tc5az2). ISG section between minute 32′ until 42′. The stream has bad quality but there is great audio being produced soon.

Ryan McQuinn joins Grant Kirkhope for the creation of the ISG music. Grant is already working with us, Ryan will start soon!

News & Announcements

Grant Kirkhope onboard!

We’re proud to announce that Mr. Grant Kirkhope is one of the composers of the ISG soundtrack!

Grant has been nominated for various awards for his contributions to video game music, including Kingdoms of Amalur: Reckoning and Civilization: Beyond Earth, having won 3 awards with the latter.

We wanted the music to be great! So, we’re thrilled and honored to have Grant on board creating part of the ISG music. Grant already composed two beautiful tracks and we can’t wait for you to hear them out.

Development News, Quick Update

ISG Quick Update #2 – What we’re working on now

Hey everyone, today our quick update will present what we’re working on right now in preparation for the next release.

The team is working hard on all development fronts. We finished adding all the colony events. When a colony event is generated, sometimes it triggers immediately after colonization, other times a few turns later. Next, we’ll be adding the galactic events.

We’re also working on the starmap revamp activities, fine tuning all the map objects and adding animations and other effects. The zoom and pan features are already in. The starmap is looking good and should help provide a good immersion feeling when it’s finished.

The system view is also different now, more realistic...

Quick Update

ISG Quick Update #1 – Events

Hello everyone, today we start a new series of quick updates that we will post between bigger updates and major releases.

The idea is for these mini updates to be quick and juicy, so let’s start shall we? :)

What we see here is the first “Colony event” that we implemented just a few days ago. In the meantime we added 6 more. The idea is to have around 15 of these events which will pop up after you colonize a world, and I’m sure more will come in the future. Then, we’ll be adding a few selected “Galactic events”, which shall pop up from time to time while you play. Something has come up, you need to make a decision, that type of thing.

Graphics aren’t final, this was just for you to get a sense of where we’re going with the events...

Dev Diary

ISG Dev Diary #9: Progress Update on Pre-Alpha 11


Hello everyone,

development work has been very intense over the past month and we thought it was time to make a break and create this update to let you guys know about the progress made and what is ahead of us in the short-term.

Since the release of Pre-Alpha 10, we’ve been very busy at fleshing out the game races, namely on defining all of their traits, special abilities and unique abilities. All the game races, including a fourth unannounced one, now have their own set of abilities, and we’re happy to announce that the race customization feature is now also complete! So, in Pre-Alpha 11 you’ll be able to create your own race with the perks you wish...

Development News, Releases

Pre-Alpha 10 Released!

Hey everyone!

We’re proud to announce that Interstellar Space: Genesis Pre-Alpha 10 is released! Here’s the trailer.

To get the update you can re-download from the same link you got from Humble Bundle when you pre-ordered. Your link is always the same and always gives the latest version. If you’re having trouble finding the link you can use the order resender and Humble Bundle will send you a list of your download pages.

This a huge one, and as you can see from the features listed below this is almost like a completely new game. A lot was added, and we feel the game has hit a level where one can start to have a lot of fun and a good level of engagement. At least that’s how we felt while playing and testing this new version. Hopefully, you will feel the same. Please let us know what y...