Development News, Releases

Alpha 1a Released!

Hello everyone,
we’ve just released Alpha 1a, a hotfix for the Alpha version released on November 29th, 2018.
This version fixes several issues, including a few major bugs. We also made several balance changes and some important AI optimizations. The AI is less cautious now and should provide a bigger challenge, especially on the higher difficulty levels.
Compatibility: Saved games from previous versions may work in this new version but we strongly advise that you start new games to benefit from the new changes and bug fixes fully.
What’s next?
With Alpha 1a out, with its fixes and enhancements, we’ll see into moving to closed-beta, where we intend to finish the game, by adding all the missing content and improvements with a release date set to Q2 2019...
Uncategorized

Pre-Alpha 11 Unstable Hotfix 2 Released!

Hello everyone,
Pre-Alpha 11 Unstable has continued to received a lot of good feedback and bug reports over this past week. Lots of bugs have been squashed and issues resolved, as for many usability issues that were addressed. It’s almost not “Unstable” anymore ;)😉
However, there’s still work to do until we can say we have a stable build at the level we achieved with Pre-Alpha 10.
You can find all the changes in this new hotfix below. Let us know what you think and if you found any more bugs or issues of any kind.
Note: Save games from Pre-Alpha 11 Unstable Hotfix may “work” on this new hotfix but we strongly advise that you create new games to benefit from all the changes and fixes of this new build.
Thanks!
Adam Solo & MalRey
Praxis Games
Development News, Releases

Pre-Alpha 11 Unstable is now available!

Hello everyone!
We are proud to announce that Pre-Alpha 11 Unstable is now available for download to everyone who pre-ordered the game. This is a huge update that brings the game to an almost feature-complete state. So, welcome to an almost completely new game experience! :)

Among all that was added and improved we highlight the overhaul of the starmap and system view, the addition of race customization, espionage, events, random tech trees, a new playable race (the Sulak) and a completely new soundtrack produced by Grant Kirkhope and Ryan McQuinn! There’s also 12 new leaders, new and improved ship 3D models and new race looks and animations, among many other things as you can see in the release note below.
Please let us know your thoughts on this release as for your criticisms and s...
Dev Diary, Development News

ISG Dev Diary #10: Colony View

Hello everyone, today we will talk about the colony view in ISG, which deserves a dev diary on its own.

Colony View

One of the features we liked in Master of Orion 2, and Imperium Galactica 2 as well, was the possibility to see your colonies in the planet’s actual terrain, with all the buildings there. We think this is an important feature in a 4X game because it helps increase immersion and a sense of attachment with your colonies, while also increasing the feeling that you are actually there, and see your colonies grow.

So, in the last few weeks, one of the things we’ve been working on was the colony view screen, improving graphics and adding buildings. So, in the next release, to be out this fall, you will see your buildings in the colony for the first time...

Development News, News & Announcements

ISG Quick Update #3 – Espionage

Hello everyone, for today’s quick update we’ll talk about espionage in ISG as for a quick development status.

Dexana is known to be a smuggler and a pirate. However, what many may not know is that she’s also a skilled saboteur and psy-ops agent. If you need something blown up she’s your gal. She also has a way with people and will be able to convince others into joining your cause. Showing basic skill in espionage will allow her to steal low-level technology from your rivals. The only spy skill she lacks is to go into Deep Cover and do Intel Gathering missions.

Dexana’s last spy job went well, so you may pick a spy skill for her to level up...

Development News

Pre-Alpha 9 Released!

Hello everyone,

we’re proud to announce that we’ve just released a new public version for Interstellar Space: Genesis, Pre-Alpha 9.

This release was a big leap forward, we think, in terms of providing better usability and appeal. The entire UI was revamped to what will be close to the final UI style we envisage for the game. The game should also look much better in higher resolutions now, since the UI now scales with the screen size.

Along with the major UI overhaul, we also added a new ship selection mode, and several other quality of life improvements like the possibility to execute pending actions through the Turn Button directly or the new togglable layer to show all the star system’s scanning levels quickly. We also made several balance changes, added music tracks and fixed many bugs.

Development News

Pre-Alpha 8 Released!

Hello everyone,

Pre-Alpha 8 has arrived!

This new version introduced several substantial changes to the game that hopefully will make the experience better for everyone, namely a new “Balanced Start” mode (active by default), a new difficulty level, 6 new leaders, a new game option to increase the tooltips text and a new “left-click to select right-click to assign” mode! There’s also new ruins text, many balance changes, UI tweaks and a bunch of bug fixes.

Please enjoy the new release and let us know what you think! If you haven’t pre-ordered yet, you can do so here.

Note: The save games from the previous version (Pre-Alpha 7b) should work on this new version but we strongly suggest that you start new games to play this new build properly, and to benefit from the new features and fixes fu...

Development News

Pre-Alpha 7b Hotfix Released!

Hello everyone,

we’ve just released Pre-Alpha 7b, which is a hotfix to Pre-Alpha 7a.

This hotfix includes several bug fixes to space combat, several balance tweaks and adds a lot of variety to the ruins searching text. Also, ships start with no shields at the beginning (Class I Shields needs to be researched now) among other gameplay changes and bug fixes.

Note: The save games from Pre-Alpha 7a should work on this new version but we suggest that you start new games to test this new build properly, and to benefit from the new features and fixes fully.

To update to this latest version, just use your existing download link from humble bundle. If anybody has trouble finding the email with the link you can use the order resender and Humble Bundle will send you a list of your download pages.

Her...

Development News

Interstellar Space: Genesis Pre-orders with Instant Access Start

Hello everyone!

Today, we’re thrilled to announce that pre-orders with instant access for Interstellar Space: Genesis are now open!

You can now grab a copy and see for yourself what we’ve been cooking for you for the past three and a half years.

By buying the game now through the humble widget here you get immediate access to the current game build and will receive all future updates including the final release. We’re currently at Pre-Alpha.

The game is not yet on Steam but we definitely plan to be on Steam in the near future, at which point we should be able to get Steam keys for all the people who wish it and pre-order now.

We commit to have a DRM-free version always available to our customers, now, in all future updates and after we release.

The game is for Windows (64-bit) only at the ...

Development News

Interstellar Space: Genesis (Formerly Project Space Sector) Pre-Orders Soon

Hello everyone!

Today we’re happy to announce the new and definite name for the Project Space Sector working title. The new name is Interstellar Space: Genesis.

The “Interstellar Space” part is connected to an important mechanic of the game linked to the discovery of new objects in space. And, we also like it! :) The “Genesis” part will be the first chapter of what we envisage to be a series with two expansion packs.

Pre-orders and Pre-Alpha access soon

We’re also thrilled to announce that we plan to open pre-orders with instant access on July 12th, 2017.

Access will be provided to the current build (Pre-Alpha) and all upcoming versions including the final version of the game to all who pre-order.

The builds will be downloadable through the humble widget.

The game is not yet on Steam but ...